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75
engines/titanic/game/maitred/maitred_body.cpp
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75
engines/titanic/game/maitred/maitred_body.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/maitred/maitred_body.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CMaitreDBody, CMaitreDProdReceptor)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(AnimateMaitreDMsg)
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ON_MESSAGE(ActMsg)
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END_MESSAGE_MAP()
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void CMaitreDBody::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_armed, indent);
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CMaitreDProdReceptor::save(file, indent);
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}
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void CMaitreDBody::load(SimpleFile *file) {
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file->readNumber();
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_armed = file->readNumber();
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CMaitreDProdReceptor::load(file);
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}
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bool CMaitreDBody::EnterViewMsg(CEnterViewMsg *msg) {
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return true;
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}
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bool CMaitreDBody::AnimateMaitreDMsg(CAnimateMaitreDMsg *msg) {
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static const char *const ARMED_CLIPS[5] = {
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"Talking 1", "Talking 2", "Talking 3", "Talking 4", nullptr
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};
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static const char *const UNARMED_CLIPS[5] = {
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"Armless Talking 1", "Armless Talking 2", "Armless Talking 3",
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"Armless Talking 4", nullptr
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};
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if (!hasActiveMovie()) {
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playRandomClip(_armed ? ARMED_CLIPS : UNARMED_CLIPS);
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}
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return true;
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}
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bool CMaitreDBody::ActMsg(CActMsg *msg) {
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if (msg->_action == "LoseArm") {
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_armed = false;
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loadFrame(262);
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playSound(TRANSLATE("c#75.wav", "c#57.wav"));
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}
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return true;
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}
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} // End of namespace Titanic
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