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151
engines/titanic/game/light_switch.cpp
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151
engines/titanic/game/light_switch.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/light_switch.h"
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#include "titanic/game/light.h"
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#include "titanic/game/television.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CLightSwitch, CBackground)
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ON_MESSAGE(PETUpMsg)
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ON_MESSAGE(PETDownMsg)
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ON_MESSAGE(PETLeftMsg)
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ON_MESSAGE(PETRightMsg)
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ON_MESSAGE(PETActivateMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(EnterRoomMsg)
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END_MESSAGE_MAP()
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bool CLightSwitch::_flag;
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CLightSwitch::CLightSwitch() : CBackground(),
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_fieldE0(0), _fieldE4(0), _turnOnTV(false) {
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}
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void CLightSwitch::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_fieldE0, indent);
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file->writeNumberLine(_fieldE4, indent);
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file->writeNumberLine(_flag, indent);
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file->writeNumberLine(_turnOnTV, indent);
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CBackground::save(file, indent);
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}
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void CLightSwitch::load(SimpleFile *file) {
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file->readNumber();
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_fieldE0 = file->readNumber();
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_fieldE4 = file->readNumber();
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_flag = file->readNumber();
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_turnOnTV = file->readNumber();
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CBackground::load(file);
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}
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bool CLightSwitch::PETUpMsg(CPETUpMsg *msg) {
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if (msg->_name == "Light") {
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CLightsMsg lightsMsg(true, true, false, false);
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lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
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if (_turnOnTV)
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CTelevision::_turnOn = true;
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}
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return true;
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}
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bool CLightSwitch::PETDownMsg(CPETDownMsg *msg) {
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if (msg->_name == "Light") {
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CLightsMsg lightsMsg(false, false, true, true);
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lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
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if (_turnOnTV)
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CTelevision::_turnOn = true;
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}
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return true;
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}
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bool CLightSwitch::PETLeftMsg(CPETLeftMsg *msg) {
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if (msg->_name == "Light") {
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CLightsMsg lightsMsg(false, true, true, false);
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lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
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if (_turnOnTV)
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CTelevision::_turnOn = true;
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}
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return true;
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}
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bool CLightSwitch::PETRightMsg(CPETRightMsg *msg) {
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if (msg->_name == "Light") {
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CLightsMsg lightsMsg(true, false, false, true);
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lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
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if (_turnOnTV)
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CTelevision::_turnOn = true;
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}
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return true;
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}
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bool CLightSwitch::PETActivateMsg(CPETActivateMsg *msg) {
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if (msg->_name == "Light") {
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if (_flag) {
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CTurnOff offMsg;
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offMsg.execute("1stClassState", CLight::_type, MSGFLAG_CLASS_DEF | MSGFLAG_SCAN);
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} else {
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CTurnOn onMsg;
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onMsg.execute("1stClassState", CLight::_type, MSGFLAG_CLASS_DEF | MSGFLAG_SCAN);
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_flag = false;
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if (_turnOnTV)
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CTelevision::_turnOn = false;
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}
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}
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return true;
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}
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bool CLightSwitch::EnterViewMsg(CEnterViewMsg *msg) {
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petSetRemoteTarget();
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return true;
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}
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bool CLightSwitch::LeaveViewMsg(CLeaveViewMsg *msg) {
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petClear();
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return true;
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}
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bool CLightSwitch::EnterRoomMsg(CEnterRoomMsg *msg) {
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_flag = true;
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CPetControl *pet = getPetControl();
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if (pet)
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_turnOnTV = pet->isFirstClassSuite();
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return true;
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}
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} // End of namespace Titanic
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