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117
engines/titanic/game/lemon_dispensor.cpp
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117
engines/titanic/game/lemon_dispensor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/lemon_dispensor.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CLemonDispensor, CBackground)
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ON_MESSAGE(FrameMsg)
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ON_MESSAGE(ChangeSeasonMsg)
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ON_MESSAGE(LeaveViewMsg)
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END_MESSAGE_MAP()
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bool CLemonDispensor::_isSummer;
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bool CLemonDispensor::_lemonDropped;
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int CLemonDispensor::_hitCounter;
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CGameObject *CLemonDispensor::_draggingObject;
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CLemonDispensor::CLemonDispensor() : CBackground(),
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_unused1(0), _origPt(Point(9, 15)), _onDispensor(false) {
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}
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void CLemonDispensor::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_isSummer, indent);
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file->writeNumberLine(_lemonDropped, indent);
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file->writeNumberLine(_hitCounter, indent);
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file->writeNumberLine(_unused1, indent);
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file->writeNumberLine(_origPt.x, indent);
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file->writeNumberLine(_origPt.y, indent);
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file->writeNumberLine(_onDispensor, indent);
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CBackground::save(file, indent);
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}
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void CLemonDispensor::load(SimpleFile *file) {
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file->readNumber();
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_isSummer = file->readNumber();
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_lemonDropped = file->readNumber();
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_hitCounter = file->readNumber();
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_unused1 = file->readNumber();
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_origPt.x = file->readNumber();
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_origPt.y = file->readNumber();
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_onDispensor = file->readNumber();
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_draggingObject = nullptr;
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CBackground::load(file);
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}
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bool CLemonDispensor::FrameMsg(CFrameMsg *msg) {
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if (_lemonDropped || !_isSummer)
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return true;
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if (!_draggingObject) {
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CGameObject *obj = getDraggingObject();
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if (obj && getView() == findView()) {
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if (obj->isEquals("Perch")) {
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petDisplayMessage(1, TOO_SHORT_TO_REACH_BRANCHES);
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return true;
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}
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if (obj->isEquals("LongStick"))
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_draggingObject = obj;
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}
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}
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if (_draggingObject) {
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Point pt(_origPt.x + _draggingObject->_bounds.left,
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_origPt.y + _draggingObject->_bounds.top);
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bool flag = checkPoint(pt, true);
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if (!_onDispensor) {
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if (flag && ++_hitCounter > 10) {
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CLemonFallsFromTreeMsg lemonMsg(pt);
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lemonMsg.execute("Lemon");
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_lemonDropped = true;
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}
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_onDispensor = true;
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} else if (_onDispensor && !flag) {
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_onDispensor = false;
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}
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}
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return true;
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}
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bool CLemonDispensor::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
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_isSummer = msg->_season == "Summer";
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return true;
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}
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bool CLemonDispensor::LeaveViewMsg(CLeaveViewMsg *msg) {
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_draggingObject = nullptr;
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_hitCounter = 0;
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_onDispensor = false;
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return true;
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}
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} // End of namespace Titanic
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