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engines/titanic/game/head_smash_lever.cpp
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101
engines/titanic/game/head_smash_lever.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/head_smash_lever.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CHeadSmashLever, CBackground)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(FrameMsg)
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ON_MESSAGE(LoadSuccessMsg)
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END_MESSAGE_MAP()
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CHeadSmashLever::CHeadSmashLever() : CBackground(),
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_enabled(false), _fieldE4(false), _ticks(0) {}
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void CHeadSmashLever::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_enabled, indent);
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file->writeNumberLine(_fieldE4, indent);
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file->writeNumberLine(_ticks, indent);
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CBackground::save(file, indent);
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}
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void CHeadSmashLever::load(SimpleFile *file) {
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file->readNumber();
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_enabled = file->readNumber();
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_fieldE4 = file->readNumber();
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_ticks = file->readNumber();
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CBackground::load(file);
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}
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bool CHeadSmashLever::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (_enabled) {
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playMovie(0, 14, 0);
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playSound(TRANSLATE("z#54.wav", "z#585.wav"));
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int soundHandle = playSound(TRANSLATE("z#45.wav", "z#576.wav"));
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queueSound(TRANSLATE("z#49.wav", "z#580.wav"), soundHandle);
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_ticks = getTicksCount();
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_fieldE4 = true;
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} else {
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playMovie(0);
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playSound(TRANSLATE("z#56.wav", "z#587.wav"));
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}
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return true;
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}
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bool CHeadSmashLever::ActMsg(CActMsg *msg) {
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if (msg->_action == "EnableObject")
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_enabled = true;
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else if (msg->_action == "DisableObject")
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_enabled = false;
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return true;
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}
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bool CHeadSmashLever::FrameMsg(CFrameMsg *msg) {
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if (_fieldE4 && msg->_ticks > (_ticks + 750)) {
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CActMsg actMsg1("CreatorsChamber.Node 1.S");
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actMsg1.execute("MoveToCreators");
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CActMsg actMsg2("PlayToEnd");
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actMsg2.execute("SmashingStatue");
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playSound(TRANSLATE("b#16.wav", "b#100.wav"));
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_fieldE4 = false;
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}
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return true;
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}
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bool CHeadSmashLever::LoadSuccessMsg(CLoadSuccessMsg *msg) {
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if (_fieldE4)
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_ticks = getTicksCount();
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return true;
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}
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} // End of namespace Titanic
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