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138
engines/titanic/game/hammer_dispensor_button.cpp
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138
engines/titanic/game/hammer_dispensor_button.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/hammer_dispensor_button.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CHammerDispensorButton, CStartAction)
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ON_MESSAGE(PuzzleSolvedMsg)
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ON_MESSAGE(MouseButtonUpMsg)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(FrameMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(EnterViewMsg)
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END_MESSAGE_MAP()
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CHammerDispensorButton::CHammerDispensorButton() : CStartAction(),
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_active(false), _open(false), _hitCounter(0), _btnPos(Point(56, 6)),
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_perch(nullptr), _hammerTaken(false) {
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}
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void CHammerDispensorButton::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_active, indent);
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file->writeNumberLine(_open, indent);
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file->writeNumberLine(_hitCounter, indent);
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file->writeNumberLine(_btnPos.x, indent);
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file->writeNumberLine(_btnPos.y, indent);
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file->writeNumberLine(_hammerTaken, indent);
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CStartAction::save(file, indent);
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}
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void CHammerDispensorButton::load(SimpleFile *file) {
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file->readNumber();
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_active = file->readNumber();
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_open = file->readNumber();
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_hitCounter = file->readNumber();
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_btnPos.x = file->readNumber();
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_btnPos.y = file->readNumber();
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_hammerTaken = file->readNumber();
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CStartAction::load(file);
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}
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bool CHammerDispensorButton::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
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_active = true;
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return true;
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}
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bool CHammerDispensorButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
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playSound(TRANSLATE("z#93.wav", "z#624.wav"));
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petDisplayMessage(1, POKE_WITH_LONG_STICK);
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return true;
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}
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bool CHammerDispensorButton::ActMsg(CActMsg *msg) {
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if (msg->_action == "HammerTaken")
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_hammerTaken = true;
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return true;
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}
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bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) {
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if (!_active)
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return true;
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if (!_perch) {
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CGameObject *obj = getDraggingObject();
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if (obj) {
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if (obj->isEquals("Perch") && getView() == findView())
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_perch = static_cast<CPerch *>(obj);
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}
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}
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if (_perch) {
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Point pt(_btnPos.x + _perch->_bounds.left, _btnPos.y + _perch->_bounds.top);
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bool flag = checkPoint(pt, true);
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if (!_open) {
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if (flag) {
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playSound(TRANSLATE("z#93.wav", "z#624.wav"));
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if (++_hitCounter == 5) {
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if (!_hammerTaken) {
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CActMsg actMsg(_msgAction);
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actMsg.execute(_msgTarget);
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}
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setVisible(false);
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_active = false;
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_hitCounter = 0;
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}
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_open = true;
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}
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} else {
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if (!flag) {
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_open = false;
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++_hitCounter;
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}
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}
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}
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return true;
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}
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bool CHammerDispensorButton::LeaveViewMsg(CLeaveViewMsg *msg) {
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_perch = nullptr;
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_hitCounter = 0;
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_open = false;
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return true;
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}
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bool CHammerDispensorButton::EnterViewMsg(CEnterViewMsg *msg) {
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setVisible(true);
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_active = true;
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return true;
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}
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} // End of namespace Titanic
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