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engines/titanic/game/get_lift_eye2.cpp
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101
engines/titanic/game/get_lift_eye2.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/get_lift_eye2.h"
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#include "titanic/game/transport/lift.h"
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#include "titanic/core/project_item.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CGetLiftEye2, CGameObject)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(EnterRoomMsg)
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ON_MESSAGE(VisibleMsg)
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ON_MESSAGE(MouseDragStartMsg)
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END_MESSAGE_MAP()
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CString *CGetLiftEye2::_destObject;
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void CGetLiftEye2::init() {
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_destObject = new CString();
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}
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void CGetLiftEye2::deinit() {
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delete _destObject;
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}
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void CGetLiftEye2::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(*_destObject, indent);
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CGameObject::save(file, indent);
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}
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void CGetLiftEye2::load(SimpleFile *file) {
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file->readNumber();
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*_destObject = file->readString();
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CGameObject::load(file);
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}
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bool CGetLiftEye2::ActMsg(CActMsg *msg) {
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*_destObject = msg->_action;
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setVisible(true);
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_cursorId = CURSOR_HAND;
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return true;
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}
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bool CGetLiftEye2::EnterRoomMsg(CEnterRoomMsg *msg) {
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CPetControl *pet = getPetControl();
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if (pet->getRoomsElevatorNum() == 4 && CLift::_hasHead && !CLift::_hasCorrectHead) {
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_cursorId = CURSOR_HAND;
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setVisible(true);
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} else {
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_cursorId = CURSOR_ARROW;
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setVisible(false);
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}
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return true;
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}
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bool CGetLiftEye2::VisibleMsg(CVisibleMsg *msg) {
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setVisible(true);
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_cursorId = CURSOR_HAND;
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return true;
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}
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bool CGetLiftEye2::MouseDragStartMsg(CMouseDragStartMsg *msg) {
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if (checkPoint(msg->_mousePos, false, true)) {
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_cursorId = CURSOR_ARROW;
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setVisible(false);
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CActMsg actMsg("EyeNotHead");
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actMsg.execute(*_destObject);
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CPassOnDragStartMsg dragMsg(msg->_mousePos, 1);
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dragMsg.execute(*_destObject);
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msg->_dragItem = getRoot()->findByName(*_destObject);
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*_destObject = "NULL";
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return true;
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} else {
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return false;
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}
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}
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} // End of namespace Titanic
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