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189
engines/titanic/game/fan_control.cpp
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189
engines/titanic/game/fan_control.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/fan_control.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CFanControl, CGameObject)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(StatusChangeMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(TimerMsg)
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END_MESSAGE_MAP()
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CFanControl::CFanControl() : CGameObject(), _state(-1), _enabled(false),
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_starlings(false), _fanOn(false), _starlingsDying(false) {
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}
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void CFanControl::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_state, indent);
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file->writeNumberLine(_enabled, indent);
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file->writeNumberLine(_starlings, indent);
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file->writeNumberLine(_fanOn, indent);
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file->writeNumberLine(_starlingsDying, indent);
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CGameObject::save(file, indent);
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}
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void CFanControl::load(SimpleFile *file) {
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file->readNumber();
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_state = file->readNumber();
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_enabled = file->readNumber();
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_starlings = file->readNumber();
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_fanOn = file->readNumber();
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_starlingsDying = file->readNumber();
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CGameObject::load(file);
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}
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bool CFanControl::ActMsg(CActMsg *msg) {
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if (msg->_action == "EnableObject")
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_enabled = true;
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else if (msg->_action == "DisableObject")
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_enabled = false;
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else if (msg->_action == "StarlingsDead") {
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_starlings = false;
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decTransitions();
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_starlingsDying = false;
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}
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return true;
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}
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bool CFanControl::StatusChangeMsg(CStatusChangeMsg *msg) {
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if (!_starlingsDying) {
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playSound(TRANSLATE("z#42.wav", "z#743.wav"));
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if (_enabled) {
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switch (msg->_newStatus) {
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case 1:
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// Fan Power button
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_fanOn = !_fanOn;
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if (_fanOn) {
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playMovie(6, 8, 0);
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_state = 0;
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} else {
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switch (_state) {
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case 0:
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playMovie(4, 6, 0);
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_state = -1;
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break;
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case 1:
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playMovie(0, 6, 0);
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break;
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case 2:
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playMovie(18, 24, 0);
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playMovie(0, 6, 0);
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break;
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default:
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break;
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}
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_state = -1;
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}
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break;
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case 2:
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// Fan Speed button
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if (_fanOn) {
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_state = (_state + 1) % 3;
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switch (_state) {
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case 0:
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playMovie(18, 24, 0);
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playMovie(0, 4, 0);
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break;
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case 1:
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playMovie(8, 12, 0);
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break;
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case 2:
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if (_starlings) {
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// It's puret time
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incTransitions();
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_starlingsDying = true;
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playMovie(12, 18, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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} else {
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playMovie(12, 18, 0);
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}
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break;
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default:
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break;
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}
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}
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break;
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default:
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break;
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}
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CStatusChangeMsg statusMsg;
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statusMsg._newStatus = _state;
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statusMsg.execute("RightFan");
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} else {
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petDisplayMessage(1, FAN_HAS_BLOWN_A_FUSE);
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}
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}
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return true;
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}
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bool CFanControl::EnterViewMsg(CEnterViewMsg *msg) {
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switch (_state) {
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case -1:
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// Fan off
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loadFrame(6);
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break;
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case 0:
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// Low speed
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loadFrame(4);
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break;
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case 1:
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// Medium speed
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loadFrame(0);
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break;
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case 2:
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// High speed
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loadFrame(18);
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break;
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default:
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break;
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}
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return true;
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}
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bool CFanControl::MovieEndMsg(CMovieEndMsg *msg) {
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addTimer(2000);
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return true;
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}
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bool CFanControl::TimerMsg(CTimerMsg *msg) {
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CStatusChangeMsg statusMsg;
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statusMsg._newStatus = 1;
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statusMsg.execute("StarlingPuret");
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changeView("PromenadeDeck.Node 3.S");
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changeView("PromenadeDeck.Node 3.E");
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return true;
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}
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} // End of namespace Titanic
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