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126
engines/titanic/game/fan.cpp
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126
engines/titanic/game/fan.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/fan.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CFan, CGameObject)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(StatusChangeMsg)
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ON_MESSAGE(MovieEndMsg)
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END_MESSAGE_MAP()
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void CFan::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_state, indent);
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file->writeNumberLine(_value2, indent);
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CGameObject::save(file, indent);
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}
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void CFan::load(SimpleFile *file) {
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file->readNumber();
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_state = file->readNumber();
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_value2 = file->readNumber();
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CGameObject::load(file);
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}
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bool CFan::EnterViewMsg(CEnterViewMsg *msg) {
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switch (_state) {
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case 0:
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loadFrame(0);
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break;
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case 1:
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playMovie(24, 34, MOVIE_REPEAT);
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break;
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case 2:
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playMovie(63, 65, MOVIE_REPEAT);
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break;
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default:
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break;
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}
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return true;
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}
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bool CFan::StatusChangeMsg(CStatusChangeMsg *msg) {
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if (msg->_newStatus >= -1 && msg->_newStatus < 3) {
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int oldState = _state;
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_state = msg->_newStatus;
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switch (_state) {
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case -1:
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case 0:
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if (oldState == 0)
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loadFrame(0);
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else if (oldState == 1)
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playMovie(24, 34, MOVIE_STOP_PREVIOUS | MOVIE_NOTIFY_OBJECT);
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else if (oldState == 2) {
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playMovie(66, 79, MOVIE_STOP_PREVIOUS);
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playMovie(24, 34, MOVIE_NOTIFY_OBJECT);
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}
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break;
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case 1:
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if (oldState == 0)
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playMovie(24, 34, MOVIE_REPEAT | MOVIE_STOP_PREVIOUS);
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if (oldState == 2)
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playMovie(66, 79, MOVIE_NOTIFY_OBJECT | MOVIE_STOP_PREVIOUS);
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break;
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case 2:
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if (oldState == 1)
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playMovie(48, 62, MOVIE_NOTIFY_OBJECT | MOVIE_STOP_PREVIOUS);
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break;
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default:
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break;
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}
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}
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msg->execute("PromDeckFanNoises");
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return true;
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}
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bool CFan::MovieEndMsg(CMovieEndMsg *msg) {
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switch (_state) {
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case -1:
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case 0:
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loadFrame(0);
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break;
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case 1:
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playMovie(24, 34, MOVIE_REPEAT);
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break;
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case 2:
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playMovie(63, 65, MOVIE_REPEAT);
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break;
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default:
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break;
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}
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return true;
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}
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} // End of namespace Titanic
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