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engines/titanic/game/end_explode_ship.cpp
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107
engines/titanic/game/end_explode_ship.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/end_explode_ship.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CEndExplodeShip, CGameObject)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(TimerMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(MovieFrameMsg)
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END_MESSAGE_MAP()
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void CEndExplodeShip::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_isExploding, indent);
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file->writeNumberLine(_unused5, indent);
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CGameObject::save(file, indent);
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}
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void CEndExplodeShip::load(SimpleFile *file) {
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file->readNumber();
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_isExploding = file->readNumber();
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_unused5 = file->readNumber();
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CGameObject::load(file);
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}
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bool CEndExplodeShip::ActMsg(CActMsg *msg) {
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if (msg->_action == "Arm Bomb") {
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_isExploding = true;
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} else if (msg->_action == "Disarm Bomb") {
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_isExploding = false;
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} else if (msg->_action == "TakeOff") {
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loadSound(TRANSLATE("a#31.wav", "a#26.wav"));
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loadSound(TRANSLATE("a#14.wav", "a#7.wav"));
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playAmbientSound(TRANSLATE("a#13.wav", "a#6.wav"), VOL_NORMAL, true, true, 0);
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addTimer(1, 10212, 0);
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}
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return true;
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}
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bool CEndExplodeShip::TimerMsg(CTimerMsg *msg) {
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if (msg->_actionVal == 1) {
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setVisible(true);
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playMovie(0, 449, 0);
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movieEvent(58);
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playMovie(516, _isExploding ? 550 : 551, MOVIE_NOTIFY_OBJECT);
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}
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if (msg->_actionVal == 3) {
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setAmbientSoundVolume(VOL_MUTE, 2, -1);
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CActMsg actMsg(_isExploding ? "ExplodeCredits" : "Credits");
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actMsg.execute("EndGameCredits");
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}
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if (msg->_action == "Boom") {
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playMovie(550, 583, MOVIE_NOTIFY_OBJECT);
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movieEvent(551);
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}
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return true;
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}
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bool CEndExplodeShip::MovieEndMsg(CMovieEndMsg *msg) {
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if (msg->_endFrame == 550) {
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playSound(TRANSLATE("z#399.wav", "a#10.wav"));
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startAnimTimer("Boom", 4200, 0);
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} else {
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addTimer(3, 8000, 0);
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}
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return true;
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}
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bool CEndExplodeShip::MovieFrameMsg(CMovieFrameMsg *msg) {
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if (msg->_frameNumber == 58)
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playSound(TRANSLATE("a#31.wav", "a#26.wav"), 70);
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else if (msg->_frameNumber == 551)
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playSound(TRANSLATE("a#14.wav", "a#7.wav"));
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return true;
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}
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} // End of namespace Titanic
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