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79
engines/titanic/game/eject_phonograph_button.cpp
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79
engines/titanic/game/eject_phonograph_button.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/eject_phonograph_button.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CEjectPhonographButton, CBackground)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(CylinderHolderReadyMsg)
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END_MESSAGE_MAP()
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void CEjectPhonographButton::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_ejected, indent);
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file->writeNumberLine(_readyFlag, indent);
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file->writeQuotedLine(_soundName, indent);
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file->writeQuotedLine(_readySoundName, indent);
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CBackground::save(file, indent);
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}
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void CEjectPhonographButton::load(SimpleFile *file) {
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file->readNumber();
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_ejected = file->readNumber();
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_readyFlag = file->readNumber();
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_soundName = file->readString();
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_readySoundName = file->readString();
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CBackground::load(file);
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}
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bool CEjectPhonographButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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CQueryPhonographState queryMsg;
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queryMsg.execute(getParent(), nullptr, MSGFLAG_SCAN);
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if (!_ejected && !queryMsg._value) {
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loadFrame(1);
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playSound(_soundName);
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_readyFlag = true;
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CEjectCylinderMsg ejectMsg;
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ejectMsg.execute(getParent(), nullptr, MSGFLAG_SCAN);
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_ejected = true;
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}
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return true;
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}
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bool CEjectPhonographButton::CylinderHolderReadyMsg(CCylinderHolderReadyMsg *msg) {
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if (_readyFlag) {
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loadFrame(0);
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playSound(_readySoundName);
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_readyFlag = 0;
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}
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_ejected = false;
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return true;
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}
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} // End of namespace Titanic
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