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106
engines/titanic/game/computer.cpp
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106
engines/titanic/game/computer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/computer.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CComputer, CBackground)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(MovieEndMsg)
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END_MESSAGE_MAP()
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void CComputer::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_currentCD, indent);
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file->writeNumberLine(_state, indent);
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CBackground::save(file, indent);
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}
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void CComputer::load(SimpleFile *file) {
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file->readNumber();
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_currentCD = file->readString();
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_state = file->readNumber();
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CBackground::load(file);
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}
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bool CComputer::ActMsg(CActMsg *msg) {
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if (_state) {
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playSound(TRANSLATE("a#35.wav", "a#30.wav"));
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playMovie(32, 42, 0);
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if (msg->_action == "CD1")
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playMovie(43, 49, 0);
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else if (msg->_action == "CD2")
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playMovie(50, 79, 0);
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else if (msg->_action == "STCD")
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playMovie(80, 90, MOVIE_NOTIFY_OBJECT);
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_currentCD = msg->_action;
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_state = 0;
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}
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return true;
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}
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bool CComputer::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (_currentCD == "None") {
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if (_state) {
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playSound(TRANSLATE("a#35.wav", "a#30.wav"));
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playMovie(11, 21, 0);
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_state = 0;
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} else {
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playSound(TRANSLATE("a#34.wav", "a#29.wav"));
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playMovie(0, 10, 0);
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_state = 1;
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}
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} else {
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if (_state) {
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loadFrame(11);
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CActMsg actMsg("EjectCD");
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actMsg.execute(_currentCD);
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_currentCD = "None";
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} else {
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playSound(TRANSLATE("a#34.wav", "a#29.wav"));
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playMovie(21, 31, 0);
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_state = 1;
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}
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}
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return true;
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}
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bool CComputer::MovieEndMsg(CMovieEndMsg *msg) {
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if (msg->_endFrame == 90) {
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playSound(TRANSLATE("a#32.wav", "a#27.wav"));
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playSound(TRANSLATE("a#33.wav", "a#28.wav"));
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playSound(TRANSLATE("a#31.wav", "a#26.wav"));
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playSound(TRANSLATE("a#0.wav", "a#52.wav"));
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gotoView("Home.Node 4.E", "_TRACK,3,e-cu,4,E");
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}
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return true;
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}
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} // End of namespace Titanic
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