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engines/titanic/game/chicken_dispensor.cpp
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192
engines/titanic/game/chicken_dispensor.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/chicken_dispensor.h"
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#include "titanic/carry/chicken.h"
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#include "titanic/core/project_item.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CChickenDispensor, CBackground)
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ON_MESSAGE(StatusChangeMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(MouseDragStartMsg)
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ON_MESSAGE(TurnOff)
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END_MESSAGE_MAP()
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CChickenDispensor::CChickenDispensor() : CBackground(),
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_disabled(false), _dispenseMode(DISPENSE_NONE), _dispensed(false) {
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}
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void CChickenDispensor::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_disabled, indent);
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file->writeNumberLine(_dispenseMode, indent);
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file->writeNumberLine(_dispensed, indent);
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CBackground::save(file, indent);
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}
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void CChickenDispensor::load(SimpleFile *file) {
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file->readNumber();
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_disabled = file->readNumber();
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_dispenseMode = (DispenseMode)file->readNumber();
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_dispensed = file->readNumber();
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CBackground::load(file);
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}
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bool CChickenDispensor::StatusChangeMsg(CStatusChangeMsg *msg) {
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msg->execute("SGTRestLeverAnimation");
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DispenseMode dispenseMode = _dispensed ? DISPENSE_NONE : _dispenseMode;
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CPetControl *pet = getPetControl();
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CGameObject *obj;
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for (obj = pet->getFirstObject(); obj; obj = pet->getNextObject(obj)) {
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if (obj->isEquals("Chicken")) {
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petDisplayMessage(1, ONE_CHICKEN_PER_CUSTOMER);
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return true;
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}
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}
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for (obj = getMailManFirstObject(); obj; obj = getNextMail(obj)) {
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if (obj->isEquals("Chicken")) {
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petDisplayMessage(1, ONE_CHICKEN_PER_CUSTOMER);
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return true;
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}
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}
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switch (dispenseMode) {
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case DISPENSE_NONE:
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petDisplayMessage(1, ONE_ALLOCATED_CHICKEN_PER_CUSTOMER);
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break;
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case DISPENSE_HOT:
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case DISPENSE_COLD:
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_dispensed = true;
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setVisible(true);
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if (_disabled) {
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playMovie(0, 12, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playSound(TRANSLATE("z#400.wav", "z#145.wav"));
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} else {
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playMovie(12, 16, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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}
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break;
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default:
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break;
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}
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return true;
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}
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bool CChickenDispensor::MovieEndMsg(CMovieEndMsg *msg) {
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int movieFrame = msg->_endFrame;
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if (movieFrame == 16) {
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// Dispensed a chicken
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_cursorId = CURSOR_HAND;
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playSound(TRANSLATE("b#50.wav", "b#30.wav"), 50);
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CActMsg actMsg("Dispense Chicken");
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actMsg.execute("Chicken");
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#ifdef FIX_DISPENSOR_TEMPATURE
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if (_dispenseMode != DISPENSE_HOT) {
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// WORKAROUND: If the fuse for the dispensor is removed in Titania's fusebox,
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// make the dispensed chicken already cold
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CChicken::_temperature = 0;
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}
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#endif
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} else if (_dispensed) {
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// Chicken dispensed whilst dispensor is "disabled", which basically
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// spits the chicken out at high speed directly into the SuccUBus
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_cursorId = CURSOR_ARROW;
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loadFrame(0);
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setVisible(false);
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if (_dispenseMode == DISPENSE_COLD)
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_dispensed = false;
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} else {
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// Doors closing as the view is being left
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loadFrame(0);
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setVisible(false);
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changeView("SgtLobby.Node 1.N");
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}
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return true;
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}
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bool CChickenDispensor::ActMsg(CActMsg *msg) {
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if (msg->_action == "EnableObject")
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_disabled = false;
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else if (msg->_action == "DisableObject")
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_disabled = true;
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else if (msg->_action == "IncreaseQuantity")
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_dispenseMode = DISPENSE_COLD;
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else if (msg->_action == "DecreaseQuantity")
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_dispenseMode = DISPENSE_HOT;
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return true;
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}
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bool CChickenDispensor::LeaveViewMsg(CLeaveViewMsg *msg) {
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return true;
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}
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bool CChickenDispensor::EnterViewMsg(CEnterViewMsg *msg) {
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playSound(TRANSLATE("b#51.wav", "b#31.wav"));
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_dispensed = false;
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_cursorId = CURSOR_ARROW;
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return true;
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}
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bool CChickenDispensor::MouseDragStartMsg(CMouseDragStartMsg *msg) {
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if (getMovieFrame() == 16) {
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setVisible(false);
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loadFrame(0);
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_cursorId = CURSOR_ARROW;
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_dispensed = true;
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CVisibleMsg visibleMsg;
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visibleMsg.execute("Chicken");
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CPassOnDragStartMsg passMsg(msg->_mousePos, 1);
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passMsg.execute("Chicken");
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msg->_dragItem = getRoot()->findByName("Chicken");
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}
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return true;
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}
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bool CChickenDispensor::TurnOff(CTurnOff *msg) {
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if (getMovieFrame() != 16)
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setVisible(false);
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playMovie(16, 12, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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_dispensed = false;
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return true;
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}
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} // End of namespace Titanic
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