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engines/titanic/game/cdrom_computer.cpp
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77
engines/titanic/game/cdrom_computer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/cdrom_computer.h"
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#include "titanic/core/room_item.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CCDROMComputer, CGameObject)
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ON_MESSAGE(MouseButtonDownMsg)
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END_MESSAGE_MAP()
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CCDROMComputer::CCDROMComputer() : CGameObject(),
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_clickRect(0, 3, 55, 32) {
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}
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void CCDROMComputer::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_clickRect.left, indent);
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file->writeNumberLine(_clickRect.top, indent);
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file->writeNumberLine(_clickRect.right, indent);
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file->writeNumberLine(_clickRect.bottom, indent);
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CGameObject::save(file, indent);
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}
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void CCDROMComputer::load(SimpleFile *file) {
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file->readNumber();
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_clickRect.left = file->readNumber();
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_clickRect.top = file->readNumber();
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_clickRect.right = file->readNumber();
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_clickRect.bottom = file->readNumber();
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CGameObject::load(file);
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}
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bool CCDROMComputer::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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CTreeItem *tray = getRoom()->findByName("newTray");
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if (tray) {
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CStatusChangeMsg statusMsg;
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statusMsg.execute(tray);
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if (!statusMsg._success) {
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// Check if the mouse is within the clickable area
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Rect tempRect = _clickRect;
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tempRect.translate(_bounds.left, _bounds.top);
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if (!tempRect.contains(msg->_mousePos))
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return true;
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}
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CActMsg actMsg("ClickedOn");
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actMsg.execute(tray);
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}
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return true;
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}
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} // End of namespace Titanic
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