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engines/titanic/game/bridge_view.cpp
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120
engines/titanic/game/bridge_view.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/bridge_view.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CBridgeView, CBackground)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(MovieEndMsg)
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END_MESSAGE_MAP()
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void CBridgeView::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_action, indent);
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CBackground::save(file, indent);
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}
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void CBridgeView::load(SimpleFile *file) {
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file->readNumber();
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_action = (BridgeAction)file->readNumber();
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CBackground::load(file);
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}
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bool CBridgeView::ActMsg(CActMsg *msg) {
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CTurnOn onMsg;
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CSetVolumeMsg volumeMsg;
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volumeMsg._secondsTransition = 1;
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if (msg->_action == "End") {
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_action = BA_ENDING2;
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petLockInput();
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petHide();
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setVisible(true);
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playMovie(MOVIE_NOTIFY_OBJECT);
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} else if (msg->_action == "Go") {
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_action = BA_GO;
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setVisible(true);
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hideMouse();
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volumeMsg._volume = 100;
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volumeMsg.execute("EngineSounds");
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onMsg.execute("EngineSounds");
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playMovie(MOVIE_NOTIFY_OBJECT);
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} else {
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volumeMsg._volume = 50;
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volumeMsg.execute("EngineSounds");
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onMsg.execute("EngineSounds");
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if (msg->_action == "Cruise") {
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_action = BA_CRUISE;
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setVisible(true);
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hideMouse();
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playMovie(MOVIE_NOTIFY_OBJECT);
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} else if (msg->_action == "GoEnd") {
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_action = BA_ENDING1;
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setVisible(true);
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hideMouse();
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CChangeMusicMsg musicMsg;
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musicMsg._action = MUSIC_STOP;
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musicMsg.execute("BridgeAutoMusicPlayer");
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playSound(TRANSLATE("a#42.wav", "a#35.wav"));
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playMovie(MOVIE_NOTIFY_OBJECT);
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}
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}
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return true;
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}
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bool CBridgeView::MovieEndMsg(CMovieEndMsg *msg) {
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CTurnOff offMsg;
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offMsg.execute("EngineSounds");
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switch (_action) {
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case BA_GO:
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case BA_CRUISE:
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setVisible(false);
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showMouse();
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decTransitions();
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break;
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case BA_ENDING1: {
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setVisible(false);
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CActMsg actMsg("End");
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actMsg.execute("HomeSequence");
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break;
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}
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case BA_ENDING2:
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setVisible(false);
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changeView("TheEnd.Node 3.N");
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break;
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default:
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break;
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}
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return true;
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}
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} // End of namespace Titanic
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