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148
engines/titanic/game/brain_slot.cpp
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148
engines/titanic/game/brain_slot.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/brain_slot.h"
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#include "titanic/core/project_item.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CBrainSlot, CGameObject)
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ON_MESSAGE(SetFrameMsg)
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ON_MESSAGE(AddHeadPieceMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(MouseDragStartMsg)
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END_MESSAGE_MAP()
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int CBrainSlot::_numAdded;
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bool CBrainSlot::_woken;
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void CBrainSlot::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_occupied, indent);
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file->writeQuotedLine(_target, indent);
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file->writeNumberLine(_numAdded, indent);
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file->writeNumberLine(_woken, indent);
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CGameObject::save(file, indent);
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}
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void CBrainSlot::load(SimpleFile *file) {
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file->readNumber();
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_occupied = file->readNumber();
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_target = file->readString();
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_numAdded = file->readNumber();
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_woken = file->readNumber();
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CGameObject::load(file);
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}
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bool CBrainSlot::SetFrameMsg(CSetFrameMsg *msg) {
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loadFrame(msg->_frameNumber);
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_occupied = true;
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return true;
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}
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bool CBrainSlot::AddHeadPieceMsg(CAddHeadPieceMsg *msg) {
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_numAdded++;
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_cursorId = CURSOR_HAND;
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CAddHeadPieceMsg addMsg("NULL");
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if (isEquals("AuditoryCentreSlot")) {
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if (msg->_value == "AuditoryCentre")
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addMsg._value = "AuditoryCentre";
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} else if (isEquals("SpeechCentreSlot")) {
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if (msg->_value == "SpeechCentre")
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addMsg._value = "SpeechCentre";
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} else if (isEquals("OlfactoryCentreSlot")) {
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if (msg->_value == "OlfactoryCentre")
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addMsg._value = "OlfactoryCentre";
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} else if (isEquals("VisionCentreSlot")) {
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if (msg->_value == "VisionCentre")
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addMsg._value = "VisionCentre";
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} else if (isEquals("CentralCoreSlot")) {
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if (msg->_value == "CentralCore")
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addMsg._value = "CentralCore";
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}
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if (addMsg._value != "NULL")
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addMsg.execute("TitaniaControl");
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if (msg->_value == "OlfactoryCentre")
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loadFrame(2);
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else if (msg->_value == "AuditoryCentre")
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loadFrame(1);
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else if (msg->_value == "SpeechCentre")
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loadFrame(3);
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else if (msg->_value == "VisionCentre")
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loadFrame(4);
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else if (msg->_value == "CentralCore") {
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CActMsg actMsg("Insert Central Core");
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actMsg.execute("CentralCoreSlot");
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}
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_target = msg->_value;
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_occupied = true;
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return true;
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}
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bool CBrainSlot::EnterViewMsg(CEnterViewMsg *msg) {
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if (getName() == "CentralCoreSlot")
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loadFrame(21);
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if (_woken)
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_cursorId = CURSOR_ARROW;
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return true;
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}
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bool CBrainSlot::ActMsg(CActMsg *msg) {
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if (msg->_action == "Insert Central Core")
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playMovie(0, 21, 0);
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else if (msg->_action == "Woken")
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_woken = true;
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return true;
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}
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bool CBrainSlot::MouseDragStartMsg(CMouseDragStartMsg *msg) {
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if (!_occupied || _woken || !checkPoint(msg->_mousePos, false, true))
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return false;
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_cursorId = CURSOR_ARROW;
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CVisibleMsg visibleMsg(true);
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visibleMsg.execute(_target);
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CTakeHeadPieceMsg takeMsg(_target);
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takeMsg.execute("TitaniaControl");
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loadFrame(isEquals("CentralCoreSlot") ? 21 : 0);
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_occupied = false;
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CPassOnDragStartMsg passMsg;
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passMsg._mousePos = msg->_mousePos;
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passMsg.execute(_target);
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msg->_dragItem = getRoot()->findByName(_target);
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_numAdded--;
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return true;
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}
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} // End of namespace Titanic
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