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engines/titanic/game/bar_menu.cpp
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103
engines/titanic/game/bar_menu.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/bar_menu.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CBarMenu, CGameObject)
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ON_MESSAGE(PETActivateMsg)
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ON_MESSAGE(PETDownMsg)
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ON_MESSAGE(PETUpMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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END_MESSAGE_MAP()
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CBarMenu::CBarMenu() : CGameObject(), _barFrameNumber(0), _visibleFlag(false), _numFrames(6) {
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}
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void CBarMenu::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_barFrameNumber, indent);
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file->writeNumberLine(_visibleFlag, indent);
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file->writeNumberLine(_numFrames, indent);
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CGameObject::save(file, indent);
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}
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void CBarMenu::load(SimpleFile *file) {
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file->readNumber();
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_barFrameNumber = file->readNumber();
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_visibleFlag = file->readNumber();
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_numFrames = file->readNumber();
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CGameObject::load(file);
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}
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bool CBarMenu::PETActivateMsg(CPETActivateMsg *msg) {
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if (msg->_name == "Television") {
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_visibleFlag = !_visibleFlag;
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setVisible(_visibleFlag);
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loadFrame(_barFrameNumber);
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}
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return true;
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}
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bool CBarMenu::PETDownMsg(CPETDownMsg *msg) {
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if (_visibleFlag) {
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if (--_barFrameNumber < 0)
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_barFrameNumber = _numFrames - 1;
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loadFrame(_barFrameNumber);
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}
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return true;
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}
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bool CBarMenu::PETUpMsg(CPETUpMsg *msg) {
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if (_visibleFlag) {
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_barFrameNumber = (_barFrameNumber + 1) % _numFrames;
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loadFrame(_barFrameNumber);
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}
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return true;
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}
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bool CBarMenu::EnterViewMsg(CEnterViewMsg *msg) {
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petSetArea(PET_REMOTE);
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petHighlightGlyph(2);
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petSetRemoteTarget();
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setVisible(_visibleFlag);
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loadFrame(_barFrameNumber);
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return true;
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}
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bool CBarMenu::LeaveViewMsg(CLeaveViewMsg *msg) {
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petClear();
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_visibleFlag = false;
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setVisible(false);
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return true;
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}
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} // End of namespace Titanic
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