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131
engines/titanic/game/bar_bell.cpp
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131
engines/titanic/game/bar_bell.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/bar_bell.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CBarBell, CGameObject)
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ON_MESSAGE(EnterRoomMsg)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(MouseButtonUpMsg)
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ON_MESSAGE(ActMsg)
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END_MESSAGE_MAP()
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CBarBell::CBarBell() : CGameObject(), _fieldBC(0),
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_volume(65), _soundVal3(0), _fieldC8(0), _fieldCC(0) {
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}
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void CBarBell::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_fieldBC, indent);
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file->writeNumberLine(_volume, indent);
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file->writeNumberLine(_soundVal3, indent);
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file->writeNumberLine(_fieldC8, indent);
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file->writeNumberLine(_fieldCC, indent);
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CGameObject::save(file, indent);
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}
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void CBarBell::load(SimpleFile *file) {
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file->readNumber();
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_fieldBC = file->readNumber();
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_volume = file->readNumber();
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_soundVal3 = file->readNumber();
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_fieldC8 = file->readNumber();
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_fieldCC = file->readNumber();
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CGameObject::load(file);
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}
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bool CBarBell::EnterRoomMsg(CEnterRoomMsg *msg) {
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_fieldBC = 0;
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return true;
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}
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bool CBarBell::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if ((_fieldC8 % 3) == 2) {
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switch (_fieldBC) {
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case 0:
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case 1:
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case 5:
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playSound(TRANSLATE("c#54.wav", "c#38.wav"), _volume, _soundVal3);
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break;
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case 2:
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playSound(TRANSLATE("c#52.wav", "c#36.wav"), _volume, _soundVal3);
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break;
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case 3:
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playSound(TRANSLATE("c#53.wav", "c#37.wav"), _volume, _soundVal3);
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break;
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case 4:
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playSound(TRANSLATE("c#55.wav", "c#39.wav"), _volume, _soundVal3);
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break;
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default:
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playSound(TRANSLATE("c#51.wav", "c#35.wav"), _volume, _soundVal3);
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break;
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}
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} else if (_fieldBC >= 5) {
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if (_fieldBC == 6) {
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CActMsg actMsg("BellRing3");
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actMsg.execute("Barbot");
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}
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playSound(TRANSLATE("c#51.wav", "c#35.wav"), _volume, _soundVal3);
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} else {
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if (_fieldBC == 3) {
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CActMsg actMsg("BellRing1");
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actMsg.execute("Barbot");
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} else if (_fieldBC == 4) {
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CActMsg actMsg("BellRing2");
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actMsg.execute("Barbot");
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}
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playSound(TRANSLATE("c#54.wav", "c#38.wav"), _volume, _soundVal3);
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}
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return true;
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}
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bool CBarBell::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
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if (!_fieldBC) {
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CTurnOn onMsg;
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onMsg.execute("Barbot");
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}
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++_fieldBC;
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return true;
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}
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bool CBarBell::ActMsg(CActMsg *msg) {
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if (msg->_action == "ResetCount") {
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_fieldBC = 0;
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++_fieldC8;
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}
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return true;
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}
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} // End of namespace Titanic
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