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engines/titanic/core/view_item.h
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128
engines/titanic/core/view_item.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_VIEW_ITEM_H
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#define TITANIC_VIEW_ITEM_H
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#include "titanic/core/link_item.h"
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#include "titanic/core/named_item.h"
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#include "titanic/core/resource_key.h"
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#include "titanic/messages/mouse_messages.h"
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namespace Titanic {
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class CViewItem : public CNamedItem {
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DECLARE_MESSAGE_MAP;
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bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
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bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
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bool MouseMoveMsg(CMouseMoveMsg *msg);
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bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg);
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bool MovementMsg(CMovementMsg *msg);
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private:
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CTreeItem *_buttonUpTargets[4];
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private:
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/**
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* Sets the angle of the view relative to the node it belongs to
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*/
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void setAngle(double angle);
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/**
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* Called to handle mouse messagaes on the view
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*/
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bool handleMouseMsg(CMouseMsg *msg, bool flag);
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/**
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* Handles mouse button up messages
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*/
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void handleButtonUpMsg(CMouseButtonUpMsg *msg);
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/**
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* Returns the item in the view at a given point that will
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* receive any mouse click
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*/
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CTreeItem *getItemAtPoint(const Point &pt);
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protected:
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int _field24;
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CResourceKey _resourceKey;
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Point _viewPos;
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public:
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int _viewNumber;
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double _angle;
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public:
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CLASSDEF;
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CViewItem();
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) override;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file) override;
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/**
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* Get the resource key for the view
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*/
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bool getResourceKey(CResourceKey *key);
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/**
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* Called when leaving the view
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*/
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void leaveView(CViewItem *newView);
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/**
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* Called on an old view just left, and about to enter a new view
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*/
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void preEnterView(CViewItem *newView);
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/**
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* Called when a new view is being entered
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*/
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void enterView(CViewItem *newView);
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/**
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* Finds a link which connects to another designated view
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*/
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CLinkItem *findLink(CViewItem *newView);
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/**
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* Return the full Id of the current view in a
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* room.node.view tuplet form
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*/
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CString getFullViewName() const;
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/**
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* Return the Id of the current view in a
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* room.node.view tuplet form
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*/
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CString getNodeViewName() const;
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/**
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* Gets the relative position of the view within the owning room
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*/
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void getPosition(double &xp, double &yp, double &zp);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_NAMED_ITEM_H */
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