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engines/titanic/core/room_item.h
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83
engines/titanic/core/room_item.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_ROOM_ITEM_H
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#define TITANIC_ROOM_ITEM_H
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#include "titanic/support/rect.h"
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#include "titanic/core/list.h"
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#include "titanic/support/movie_clip.h"
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#include "titanic/core/named_item.h"
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#include "titanic/core/resource_key.h"
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namespace Titanic {
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class CRoomItem : public CNamedItem {
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DECLARE_MESSAGE_MAP;
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private:
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/**
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* Handles post-load processing
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*/
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void postLoad();
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public:
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Rect _roomRect;
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CMovieClipList _clipList;
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int _roomNumber;
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CResourceKey _transitionMovieKey;
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CResourceKey _exitMovieKey;
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double _roomDimensionX, _roomDimensionY;
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public:
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CLASSDEF;
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CRoomItem();
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) override;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file) override;
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/**
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* Return a movie clip for the room by name
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*/
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CMovieClip *findClip(const CString &name) { return _clipList.findByName(name); }
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/**
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* Calculates the positioning of a node within the overall room
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*/
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void calcNodePosition(const Point &nodePos, double &xVal, double &yVal) const;
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/**
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* Get the TrueTalk script Id associated with the room
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*/
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int getScriptId() const;
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CResourceKey getTransitionMovieKey();
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CResourceKey getExitMovieKey();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_ROOM_ITEM_H */
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