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engines/titanic/core/mail_man.cpp
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80
engines/titanic/core/mail_man.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/core/mail_man.h"
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namespace Titanic {
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void CMailMan::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_value, indent);
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CGameObject::save(file, indent);
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}
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void CMailMan::load(SimpleFile *file) {
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file->readNumber();
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_value = file->readNumber();
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CGameObject::load(file);
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}
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CGameObject *CMailMan::getFirstObject() const {
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return dynamic_cast<CGameObject *>(getFirstChild());
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}
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CGameObject *CMailMan::getNextObject(CGameObject *prior) const {
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if (!prior || prior->getParent() != this)
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return nullptr;
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return dynamic_cast<CGameObject *>(prior->getNextSibling());
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}
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void CMailMan::addMail(CGameObject *obj, uint destRoomFlags) {
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obj->detach();
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obj->addUnder(this);
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setMailDest(obj, destRoomFlags);
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}
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void CMailMan::setMailDest(CGameObject *obj, uint roomFlags) {
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obj->_destRoomFlags = roomFlags;
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obj->_roomFlags = 0;
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obj->_isPendingMail = true;
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}
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CGameObject *CMailMan::findMail(uint roomFlags) const {
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for (CGameObject *obj = getFirstObject(); obj; obj = getNextObject(obj)) {
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if (obj->_isPendingMail && obj->_destRoomFlags == roomFlags)
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return obj;
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}
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return nullptr;
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}
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void CMailMan::sendMail(uint currRoomFlags, uint newRoomFlags) {
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for (CGameObject *obj = getFirstObject(); obj; obj = getNextObject(obj)) {
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if (obj->_isPendingMail && obj->_destRoomFlags == currRoomFlags) {
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obj->_isPendingMail = false;
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obj->_roomFlags = newRoomFlags;
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break;
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}
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}
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}
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} // End of namespace Titanic
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