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engines/titanic/core/link_item.h
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116
engines/titanic/core/link_item.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_LINK_ITEM_H
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#define TITANIC_LINK_ITEM_H
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#include "titanic/support/mouse_cursor.h"
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#include "titanic/core/named_item.h"
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#include "titanic/support/movie_clip.h"
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#include "titanic/messages/messages.h"
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namespace Titanic {
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class CViewItem;
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class CNodeItem;
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class CRoomItem;
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class CLinkItem : public CNamedItem {
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DECLARE_MESSAGE_MAP;
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private:
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/**
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* Returns a new name for the link item, based on the
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* current values for it's destination
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*/
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CString formName();
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protected:
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int _roomNumber;
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int _nodeNumber;
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int _viewNumber;
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int _linkMode;
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public:
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Rect _bounds;
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CursorId _cursorId;
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public:
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static Movement getMovementFromCursor(CursorId cursorId);
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public:
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CLASSDEF;
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CLinkItem();
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) override;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file) override;
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/**
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* Returns true if the given item connects to another specified view
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*/
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bool connectsTo(CViewItem *destView) const override;
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/**
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* Set the destination for the link item
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*/
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virtual void setDestination(int roomNumber, int nodeNumber,
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int viewNumber, int linkMode);
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/**
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* Get the destination view for the link item
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*/
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virtual CViewItem *getDestView() const;
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/**
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* Get the destination node for the link item
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*/
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virtual CNodeItem *getDestNode() const;
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/**
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* Get the destination view for the link item
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*/
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virtual CRoomItem *getDestRoom() const;
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/**
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* Get the movie clip, if any, that's used when the link is used
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*/
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CMovieClip *getClip() const;
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/**
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* Get the movement, if any, the cursor represents
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*/
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Movement getMovement() const;
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/**
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* Returns a point that falls within the link. Used for simulating
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* mouse clicks for movement when arrow keys are pressed
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* @param quadrant Quadrant (edge) to return point for
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* @param pt Return point
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* @returns True if a point was found
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*/
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bool findPoint(Quadrant quadrant, Point &pt);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_LINK_ITEM_H */
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