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engines/titanic/core/drop_target.h
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68
engines/titanic/core/drop_target.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_DROP_TARGET_H
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#define TITANIC_DROP_TARGET_H
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#include "titanic/core/game_object.h"
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namespace Titanic {
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class CDropTarget : public CGameObject {
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DECLARE_MESSAGE_MAP;
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bool DropObjectMsg(CDropObjectMsg *msg);
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bool MouseDragStartMsg(CMouseDragStartMsg *msg);
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bool EnterViewMsg(CEnterViewMsg *msg);
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bool VisibleMsg(CVisibleMsg *msg);
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bool DropZoneLostObjectMsg(CDropZoneLostObjectMsg *msg);
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protected:
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Point _pos1;
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int _itemFrame;
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CString _itemMatchName;
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bool _itemMatchStartsWith;
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CString _soundName;
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bool _hideItem;
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CString _itemName;
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bool _dropEnabled;
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int _dropFrame;
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int _dragFrame;
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CString _clipName;
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CursorId _dragCursorId;
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CursorId _dropCursorId;
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uint _clipFlags;
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public:
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CLASSDEF;
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CDropTarget();
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) override;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file) override;
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};
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} // End of namespace Titanic
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#endif /* TITANIC_DROP_TARGET_H */
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