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engines/titanic/continue_save_dialog.h
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102
engines/titanic/continue_save_dialog.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_CONTINUE_SAVE_DIALOG_H
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#define TITANIC_CONTINUE_SAVE_DIALOG_H
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#include "common/array.h"
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#include "titanic/events.h"
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#include "titanic/support/image.h"
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#include "titanic/support/rect.h"
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#include "titanic/support/string.h"
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#include "titanic/gfx/text_control.h"
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namespace Titanic {
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#define EXIT_GAME -2
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class CContinueSaveDialog : public CEventTarget {
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struct SaveEntry {
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int _slot;
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CString _name;
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SaveEntry() : _slot(0) {}
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SaveEntry(int slot, const CString &name) : _slot(slot), _name(name) {}
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};
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private:
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Common::Array<SaveEntry> _saves;
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CTextControl _slotNames[5];
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int _highlightedSlot, _selectedSlot;
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Point _mousePos;
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bool _evilTwinShown;
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bool _mouseDown;
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int _restoreState, _startState;
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Image _backdrop;
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Image _evilTwin;
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Image _restoreD, _restoreU, _restoreF;
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Image _startD, _startU, _startF;
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private:
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/**
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* Load the images
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*/
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void loadImages();
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/**
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* Render the dialog
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*/
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void render();
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/**
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* Render the buttons
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*/
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void renderButtons();
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/**
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* Render the slots
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*/
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void renderSlots();
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/**
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* Get the area to draw a slot name in
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*/
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Rect getSlotBounds(int index);
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public:
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CContinueSaveDialog();
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~CContinueSaveDialog() override;
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void mouseMove(const Point &mousePos) override;
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void leftButtonDown(const Point &mousePos) override;
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void leftButtonUp(const Point &mousePos) override;
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void actionStart(Common::CustomEventType action) override;
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/**
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* Add a savegame to the list to be displayed
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*/
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void addSavegame(int slot, const CString &name);
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/**
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* Show the dialog and wait for a slot to be selected
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*/
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int show();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_CONTINUE_SAVE_DIALOG_H */
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