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engines/titanic/carry/bridge_piece.cpp
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95
engines/titanic/carry/bridge_piece.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/carry/bridge_piece.h"
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#include "titanic/game/ship_setting.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CBridgePiece, CCarry)
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ON_MESSAGE(UseWithOtherMsg)
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ON_MESSAGE(PassOnDragStartMsg)
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END_MESSAGE_MAP()
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CBridgePiece::CBridgePiece() : CCarry(), _field140(0) {
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}
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void CBridgePiece::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_string6, indent);
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file->writePoint(_pos3, indent);
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file->writeNumberLine(_field140, indent);
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CCarry::save(file, indent);
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}
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void CBridgePiece::load(SimpleFile *file) {
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file->readNumber();
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_string6 = file->readString();
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_pos3 = file->readPoint();
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_field140 = file->readNumber();
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CCarry::load(file);
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}
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bool CBridgePiece::UseWithOtherMsg(CUseWithOtherMsg *msg) {
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CShipSetting *shipSetting = dynamic_cast<CShipSetting *>(msg->_other);
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if (!shipSetting) {
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return CCarry::UseWithOtherMsg(msg);
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} else if (shipSetting->_itemName != "NULL") {
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petAddToInventory();
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return true;
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} else {
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setVisible(false);
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playSound(TRANSLATE("z#54.wav", "z#585.wav"));
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setPosition(shipSetting->_pos1);
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shipSetting->_itemName = getName();
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petMoveToHiddenRoom();
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CAddHeadPieceMsg headpieceMsg(shipSetting->getName() == _string6 ?
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"Enable" : "Disable");
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CSetFrameMsg frameMsg;
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CString name = getName();
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if (name == "ChickenBridge") {
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frameMsg._frameNumber = 1;
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} else if (name == "FanBridge") {
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frameMsg._frameNumber = 2;
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} else if (name == "SeasonBridge") {
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frameMsg._frameNumber = 3;
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} else if (name == "BeamBridge") {
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frameMsg._frameNumber = 4;
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}
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frameMsg.execute(shipSetting);
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headpieceMsg.execute(shipSetting);
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return true;
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}
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}
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bool CBridgePiece::PassOnDragStartMsg(CPassOnDragStartMsg *msg) {
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setVisible(true);
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moveToView();
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return CCarry::PassOnDragStartMsg(msg);
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}
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} // End of namespace Titanic
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