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engines/titanic/carry/arm.cpp
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202
engines/titanic/carry/arm.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/carry/arm.h"
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#include "titanic/messages/messages.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CArm, CCarry)
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ON_MESSAGE(PuzzleSolvedMsg)
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ON_MESSAGE(TranslateObjectMsg)
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ON_MESSAGE(UseWithOtherMsg)
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ON_MESSAGE(MouseDragStartMsg)
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ON_MESSAGE(MaitreDHappyMsg)
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ON_MESSAGE(PETGainedObjectMsg)
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ON_MESSAGE(MouseDragMoveMsg)
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END_MESSAGE_MAP()
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CArm::CArm() : CCarry(), _heldItemName("Key"),
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_puzzleUnused(0), _armUnlocked(false), _arboretumFrame(3), _unlockedFrame(0),
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_armRect(220, 208, 409, 350) {
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}
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void CArm::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_heldItemName, indent);
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file->writeNumberLine(_puzzleUnused, indent);
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file->writeRect(_hookedRect, indent);
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file->writeQuotedLine(_hookedTarget, indent);
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file->writeNumberLine(_armUnlocked, indent);
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file->writeRect(_armRect, indent);
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file->writeNumberLine(_arboretumFrame, indent);
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file->writeNumberLine(_unlockedFrame, indent);
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CCarry::save(file, indent);
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}
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void CArm::load(SimpleFile *file) {
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file->readNumber();
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_heldItemName = file->readString();
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_puzzleUnused = file->readNumber();
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_hookedRect = file->readRect();
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_hookedTarget = file->readString();
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_armUnlocked = file->readNumber();
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_armRect = file->readRect();
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_arboretumFrame = file->readNumber();
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_unlockedFrame = file->readNumber();
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CCarry::load(file);
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}
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bool CArm::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
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_puzzleUnused = 0;
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_canTake = true;
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CString name = getName();
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if (name == "Arm1") {
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CActMsg actMsg("LoseArm");
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actMsg.execute("MaitreD");
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CPuzzleSolvedMsg solvedMsg;
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solvedMsg.execute("AuditoryCentre");
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} else if (name == "Arm2") {
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CPuzzleSolvedMsg solvedMsg;
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solvedMsg.execute("Key");
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}
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return true;
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}
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bool CArm::TranslateObjectMsg(CTranslateObjectMsg *msg) {
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Point newPos(_bounds.left + msg->_delta.x, _bounds.top + msg->_delta.y);
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setPosition(newPos);
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return true;
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}
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bool CArm::UseWithOtherMsg(CUseWithOtherMsg *msg) {
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if (_heldItemName != "None") {
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CShowTextMsg textMsg(ARM_ALREADY_HOLDING);
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textMsg.execute("PET");
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return false;
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} else if (msg->_other->getName() == "GondolierLeftLever") {
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CIsHookedOnMsg hookedMsg(_hookedRect, 0, getName());
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hookedMsg._rect.translate(_bounds.left, _bounds.top);
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hookedMsg.execute("GondolierLeftLever");
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if (hookedMsg._isHooked) {
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_hookedTarget = "GondolierLeftLever";
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} else {
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petAddToInventory();
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}
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} else if (msg->_other->getName() == "GondolierRightLever") {
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CIsHookedOnMsg hookedMsg(_hookedRect, 0, getName());
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hookedMsg._rect.translate(_bounds.left, _bounds.top);
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hookedMsg.execute("GondolierRightLever");
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if (hookedMsg._isHooked) {
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_hookedTarget = "GondolierRightLever";
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} else {
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petAddToInventory();
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}
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} else {
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petAddToInventory();
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}
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return true;
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}
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bool CArm::MouseDragStartMsg(CMouseDragStartMsg *msg) {
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if (!_canTake) {
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CShowTextMsg textMsg(YOU_CANT_GET_THIS);
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textMsg.execute("PET");
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} else if (checkStartDragging(msg)) {
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hideMouse();
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_centroid = msg->_mousePos - _bounds;
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setPosition(msg->_mousePos - _centroid);
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if (!_hookedTarget.empty()) {
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CActMsg actMsg("Unhook");
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actMsg.execute(_hookedTarget);
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_hookedTarget.clear();
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}
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loadFrame(_visibleFrame);
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return true;
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}
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return false;
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}
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bool CArm::MaitreDHappyMsg(CMaitreDHappyMsg *msg) {
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CGameObject *petItem;
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if (find(getName(), &petItem, FIND_PET)) {
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if (!_armUnlocked)
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playSound(TRANSLATE("z#47.wav", "z#578.wav"));
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if (_heldItemName == "Key" || _heldItemName == "AuditoryCentre") {
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CGameObject *heldItem = dynamic_cast<CGameObject *>(getFirstChild());
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if (heldItem) {
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heldItem->setVisible(true);
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heldItem->petAddToInventory();
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}
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_visibleFrame = _unlockedFrame;
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loadFrame(_visibleFrame);
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_heldItemName = "None";
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petInvChange();
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}
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}
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_armUnlocked = true;
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_canTake = true;
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return true;
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}
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bool CArm::PETGainedObjectMsg(CPETGainedObjectMsg *msg) {
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if (_armUnlocked) {
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if (_heldItemName == "Key" || _heldItemName == "AuditoryCentre") {
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CCarry *child = dynamic_cast<CCarry *>(getFirstChild());
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if (child) {
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_visibleFrame = _unlockedFrame;
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loadFrame(_visibleFrame);
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child->setVisible(true);
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child->petAddToInventory();
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}
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_heldItemName = "None";
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}
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}
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return true;
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}
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bool CArm::MouseDragMoveMsg(CMouseDragMoveMsg *msg) {
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setPosition(msg->_mousePos - _centroid);
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if (_heldItemName == "None" && compareViewNameTo("FrozenArboretum.Node 5.S")) {
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loadFrame(_armRect.contains(msg->_mousePos) ?
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_arboretumFrame : _visibleFrame);
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}
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return true;
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}
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} // End of namespace Titanic
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