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134
engines/tinsel/token.cpp
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134
engines/tinsel/token.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* To ensure exclusive use of resources and exclusive control responsibilities.
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*/
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#include "common/util.h"
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#include "tinsel/sched.h"
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#include "tinsel/token.h"
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namespace Tinsel {
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//----------------- LOCAL GLOBAL DATA --------------------
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struct Token {
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Common::PROCESS *proc;
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bool isFree;
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};
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// These vars are reset upon engine destruction
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static Token g_tokens[NUMTOKENS];
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/**
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* Release all tokens held by this process, and kill the process.
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*/
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static void TerminateProcess(Common::PROCESS *tProc) {
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// Release tokens held by the process
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for (int i = 0; i < NUMTOKENS; i++) {
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if (!g_tokens[i].isFree && g_tokens[i].proc == tProc) {
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g_tokens[i].proc = nullptr;
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g_tokens[i].isFree = true;
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}
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}
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// Kill the process
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if (tProc != nullptr)
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CoroScheduler.killProcess(tProc);
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}
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/**
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* Gain control of the CONTROL token if it is free.
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*/
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void GetControlToken() {
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const int which = TOKEN_CONTROL;
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if (g_tokens[which].isFree) {
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g_tokens[which].proc = CoroScheduler.getCurrentProcess();
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g_tokens[which].isFree = false;
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}
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}
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/**
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* Release control of the CONTROL token.
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*/
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void FreeControlToken() {
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// Allow anyone to free TOKEN_CONTROL
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g_tokens[TOKEN_CONTROL].proc = nullptr;
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g_tokens[TOKEN_CONTROL].isFree = true;
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}
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/**
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* Gain control of a token. If the requested token is out of range, or
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* is already held by the calling process, then the calling process
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* will be killed off.
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*
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* Otherwise, the calling process will gain the token. If the token was
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* held by another process, then the previous holder is killed off.
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*/
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void GetToken(int which) {
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assert(TOKEN_LEAD <= which && which < NUMTOKENS);
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if (!g_tokens[which].isFree) {
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assert(g_tokens[which].proc != CoroScheduler.getCurrentProcess());
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TerminateProcess(g_tokens[which].proc);
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}
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g_tokens[which].proc = CoroScheduler.getCurrentProcess();
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g_tokens[which].isFree = false;
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}
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/**
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* Release control of a token. If the requested token is not owned by
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* the calling process, then the calling process will be killed off.
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*/
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void FreeToken(int which) {
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assert(TOKEN_LEAD <= which && which < NUMTOKENS);
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assert(g_tokens[which].proc == CoroScheduler.getCurrentProcess()); // we'd have been killed if some other proc had taken this token
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g_tokens[which].proc = nullptr;
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g_tokens[which].isFree = true;
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}
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/**
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* If it's a valid token and it's free, returns true.
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*/
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bool TestToken(int which) {
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if (which < 0 || which >= NUMTOKENS)
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return false;
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return (g_tokens[which].isFree);
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}
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/**
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* Call at the start of each scene.
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*/
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void FreeAllTokens() {
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for (int i = 0; i < NUMTOKENS; i++) {
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g_tokens[i].proc = nullptr;
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g_tokens[i].isFree = true;
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}
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}
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} // End of namespace Tinsel
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