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engines/tinsel/tinlib.h
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65
engines/tinsel/tinlib.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Text utility defines
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*/
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#ifndef TINSEL_TINLIB_H // prevent multiple includes
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#define TINSEL_TINLIB_H
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#include "tinsel/dw.h"
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#include "tinsel/object.h"
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#include "tinsel/palette.h"
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namespace Tinsel {
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enum EXTREME {
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EX_USEXY, EX_BOTTOM, EX_BOTTOMLEFT,
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EX_BOTTOMRIGHT, EX_LEFT, EX_RIGHT,
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EX_TOP, EX_TOPLEFT, EX_TOPRIGHT
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};
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enum WHICH_VER {VER_GLITTER, VER_COMPILE};
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#define VER_LEN 10
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// Support functions
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void TinGetVersion(WHICH_VER which, char *buffer, int length);
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// Library functions in TINLIB.C
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void ActorBrightness(int actor, int brightness);
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void ActorPalette(int actor, int startColor, int length);
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void Control(int param);
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void HookScene(SCNHANDLE scene, int entrance, int transition);
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void NewScene(CORO_PARAM, SCNHANDLE scene, int entrance, int transition);
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void Offset(EXTREME extreme, int x, int y);
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void FnRestartGame();
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void RestoreScene();
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void ResumeLastGame();
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void SaveScene(CORO_PARAM);
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void Stand(CORO_PARAM, int actor, int x, int y, SCNHANDLE film);
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void SetTextPal(COLORREF col);
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void KeepOnScreen(OBJECT *pText, int *pTextX, int *pTextY);
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enum SPEECH_TYPE { IS_SAY, IS_SAYAT, IS_TALK, IS_TALKAT };
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} // End of namespace Tinsel
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#endif // TINSEL_TINLIB_H
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