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engines/tinsel/sysvar.h
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168
engines/tinsel/sysvar.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* System variable handling.
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*/
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#ifndef TINSEL_SYSVAR_H // prevent multiple includes
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#define TINSEL_SYSVAR_H
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namespace Tinsel {
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typedef enum { SV_DEFAULT_INV,
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SV_CONV_TOPY, // Y-offset of Conversation(TOP)
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SV_CONV_BOTY, // Y-offset of Conversation(BOT)
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SV_CONV_MINX, // Minimum distance from side
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SV_CONV_MINY, // Minimum distance from top
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SV_CONV_ABOVE_Y, // Distance above actor
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SV_CONV_BELOW_Y, // Distance below actor
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SV_LANGUAGE,
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SV_SAMPLE_LANGUAGE,
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SV_SUBTITLES,
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SV_SAVED_GAME_EXISTS,
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SV_CONVERSATIONWAITS, // } Do they wait for
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SV_SPEECHWAITS, // } scrolls to complete?
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SV_ENABLEPOINTTAG, // Enable PointTag()
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SV_ENABLEPRINTCURSOR, // Enable cursor with PrintCursor()
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SV_SCROLL_XTRIGGER, // }
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SV_SCROLL_XDISTANCE, // }
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SV_SCROLL_XSPEED, // } Scroll parameters!
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SV_SCROLL_YTRIGGERTOP, // }
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SV_SCROLL_YTRIGGERBOT, // }
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SV_SCROLL_YDISTANCE, // }
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SV_SCROLL_YSPEED, // }
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SV_SPEECHDELAY, // Delay 'twixt text/animation and sample
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SV_MUSICDIMFACTOR, // dimVolume = volume - volume/SV_MDF
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SV_TAGCOLOR, // if set, default actor's text color gets poked in here
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SV_USER1,
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SV_USER2,
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SV_USER3,
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SV_USER4,
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SV_USER5,
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SV_USER6,
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SV_MinimumXoffset,
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SV_MaximumXoffset,
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SV_MinimumYoffset,
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SV_MaximumYoffset,
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// dimVolume = volume - volume/DF
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SYS_DefaultFxDimFactor, // To this at start of scene
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SYS_SceneFxDimFactor, // Alter within scene
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SYS_HighlightRGB,
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SYS_Platform, // Hardware platform **READ ONLY**
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SYS_Debug, // TRUE for debug build/'cheat'**READ ONLY**
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ISV_DIVERT_ACTOR_T2 = 0x28,
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ISV_NO_BLOCKING_T2 = 0x29,
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ISV_GHOST_ACTOR_T2 = 0x2A,
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ISV_GHOST_BASE_T2 = 0x2B,
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ISV_GHOST_COLOR_T2 = 0x2C,
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SV_TOPVALID_T2 = 0x2D,
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SV_SPRITER_SCENE_ID = 0x2F, // Noir, loaded scene
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ISV_DIVERT_ACTOR_T3 = 0x32,
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ISV_NO_BLOCKING_T3 = 0x33,
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ISV_GHOST_ACTOR_T3 = 0x34,
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ISV_GHOST_BASE_T3 = 0x35,
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ISV_GHOST_COLOR_T3 = 0x36,
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SV_SPRITER_SCALE = 0x37, // Noir, scale used for 3D rendering
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SV_SPRITER_OVERLAY = 0x38, // Noir, if additional model is loaded
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SV_TOPVALID_T3 } SYSVARS;
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#define ISV_DIVERT_ACTOR ((TinselVersion == 3) ? ISV_DIVERT_ACTOR_T3 : ISV_DIVERT_ACTOR_T2)
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#define ISV_NO_BLOCKING ((TinselVersion == 3) ? ISV_NO_BLOCKING_T3 : ISV_NO_BLOCKING_T2)
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#define ISV_GHOST_ACTOR ((TinselVersion == 3) ? ISV_GHOST_ACTOR_T3 : ISV_GHOST_ACTOR_T2)
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#define ISV_GHOST_BASE ((TinselVersion == 3) ? ISV_GHOST_BASE_T3 : ISV_GHOST_BASE_T2)
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#define ISV_GHOST_COLOR ((TinselVersion == 3) ? ISV_GHOST_COLOR_T3 : ISV_GHOST_COLOR_T2)
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#define SV_TOPVALID ((TinselVersion == 3) ? SV_TOPVALID_T3 : SV_TOPVALID_T2)
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typedef enum {
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// Main Menu
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SS_LOAD_OPTION, //
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SS_SAVE_OPTION, //
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SS_RESTART_OPTION, //
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SS_SOUND_OPTION, //
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SS_CONTROL_OPTION, //
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SS_SUBTITLES_OPTION, //
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SS_QUIT_OPTION, //
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SS_RESUME_OPTION, //
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SS_LOAD_HEADING,
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SS_SAVE_HEADING,
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SS_RESTART_HEADING,
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SS_QUIT_HEADING,
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SS_MVOL_SLIDER,
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SS_SVOL_SLIDER,
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SS_VVOL_SLIDER,
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SS_DCLICK_SLIDER,
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SS_DCLICK_TEST,
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SS_SWAP_TOGGLE,
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SS_TSPEED_SLIDER,
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SS_STITLE_TOGGLE,
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SS_HOPPER1, // Hopper scene menu heading
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SS_SOUND_HEADING,
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SS_CONTROLS_HEADING,
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SS_LANGUAGE_SELECT,
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// Noir only:
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SS_NOIR1,
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SS_NOIR2,
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SS_NOIR3,
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SS_NOIR4,
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SS_MAX_VALID
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} BOLLOX;
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void InitSysVars();
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void SetSysVar(int varId, int newValue);
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int SysVar(int varId);
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void SaveSysVars(int *pSv);
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void RestoreSysVars(int *pSv);
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void SetSysString(int number, SCNHANDLE hString);
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SCNHANDLE SysString(int number);
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bool GetNoBlocking();
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void SetNoBlocking(bool flag);
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} // End of namespace Tinsel
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#endif
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