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engines/tinsel/sched.h
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57
engines/tinsel/sched.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Data structures used by the process scheduler
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*/
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#ifndef TINSEL_SCHED_H // prevent multiple includes
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#define TINSEL_SCHED_H
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#include "common/coroutines.h"
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#include "tinsel/dw.h" // new data types
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#include "tinsel/events.h"
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#include "tinsel/tinsel.h"
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namespace Tinsel {
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struct INT_CONTEXT;
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struct PROCESS_STRUC {
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uint32 processId; // ID of process
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SCNHANDLE hProcessCode; // handle to actor script
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};
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//----------------- FUNCTION PROTOTYPES --------------------
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void SceneProcesses(uint32 numProcess, SCNHANDLE hProcess);
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void KillSceneProcess(uint32 procID);
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void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait,
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int myEscape, bool *result = NULL);
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void RestoreSceneProcess(INT_CONTEXT *pic);
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void GlobalProcesses(uint32 numProcess, byte *pProcess);
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void xKillGlobalProcess(uint32 procID);
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bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape);
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void RestoreGlobalProcess(INT_CONTEXT *pic);
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void KillGlobalProcesses();
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void FreeGlobalProcesses();
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} // End of namespace Tinsel
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#endif // TINSEL_SCHED_H
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