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325
engines/tinsel/sched.cpp
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325
engines/tinsel/sched.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Process scheduler.
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*/
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#include "tinsel/handle.h"
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#include "tinsel/pcode.h"
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#include "tinsel/pid.h"
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#include "tinsel/polygons.h"
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#include "tinsel/sched.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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namespace Tinsel {
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//----------------- LOCAL GLOBAL DATA --------------------
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// These vars are reset upon engine destruction
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static uint32 g_numSceneProcess = 0;
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static SCNHANDLE g_hSceneProcess = 0;
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static uint32 g_numGlobalProcess = 0;
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static PROCESS_STRUC *g_pGlobalProcess = nullptr;
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/**************************************************************************\
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|*********** Stuff to do with scene and global processes ************|
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\**************************************************************************/
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void ResetVarsSched() {
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g_numSceneProcess = 0;
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g_hSceneProcess = 0;
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g_numGlobalProcess = 0;
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g_pGlobalProcess = nullptr;
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}
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/**
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* The code for for restored scene processes.
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*/
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static void RestoredProcessProcess(CORO_PARAM, const void *param) {
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CORO_BEGIN_CONTEXT;
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INT_CONTEXT *pic;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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// get the stuff copied to process when it was created
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// FIXME: Code without typedef emits -Wcast-qual GCC warning.
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// However, adding const casts break compilation with -fpermissive.
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// Reverted to local typedef for now until this can be avoided.
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#if 0
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_ctx->pic = *(INT_CONTEXT **)param;
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//_ctx->pic = *(const INT_CONTEXT **)param;
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#else
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typedef INT_CONTEXT *PINT_CONTEXT;
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_ctx->pic = *(const PINT_CONTEXT *)param;
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#endif
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_ctx->pic = RestoreInterpretContext(_ctx->pic);
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AttachInterpret(_ctx->pic, CoroScheduler.getCurrentProcess());
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CORO_INVOKE_1(Interpret, _ctx->pic);
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CORO_END_CODE;
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}
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/**
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* Process Tinsel Process
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*/
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static void ProcessTinselProcess(CORO_PARAM, const void *param) {
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// FIXME: Code without typedef emits -Wcast-qual GCC warning.
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// However, adding const casts break compilation with -fpermissive.
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// Reverted to local typedef for now until this can be avoided.
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#if 0
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//INT_CONTEXT **pPic = (INT_CONTEXT **)param;
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const INT_CONTEXT **pPic = (const INT_CONTEXT **)param;
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#else
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typedef INT_CONTEXT *PINT_CONTEXT;
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const PINT_CONTEXT *pPic = (const PINT_CONTEXT *)param;
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#endif
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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// get the stuff copied to process when it was created
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CORO_INVOKE_1(Interpret, *pPic);
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CORO_KILL_SELF();
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CORO_END_CODE;
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}
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/**************************************************************************\
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|***************** Stuff to do with scene processes *****************|
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\**************************************************************************/
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/**
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* Called to restore a scene process.
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*/
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void RestoreSceneProcess(INT_CONTEXT *pic) {
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const PROCESS_STRUC *processes = _vm->_handle->GetProcessData(g_hSceneProcess, g_numSceneProcess);
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for (uint32 i = 0; i < g_numSceneProcess; i++) {
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if (processes[i].hProcessCode == pic->hCode) {
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CoroScheduler.createProcess(PID_PROCESS + i, RestoredProcessProcess,
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&pic, sizeof(pic));
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break;
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}
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}
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delete[] processes;
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}
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/**
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* Run a scene process with the given event.
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*/
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void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape,
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bool *result) {
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if (result) *result = false;
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CORO_BEGIN_CONTEXT;
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const PROCESS_STRUC *processes;
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Common::PPROCESS pProc;
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INT_CONTEXT *pic;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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_ctx->processes = _vm->_handle->GetProcessData(g_hSceneProcess, g_numSceneProcess);
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for (uint32 i = 0; i < g_numSceneProcess; i++) {
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if (_ctx->processes[i].processId == procID) {
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assert(_ctx->processes[i].hProcessCode); // Must have some code to run
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_ctx->pic = InitInterpretContext(GS_PROCESS,
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_ctx->processes[i].hProcessCode,
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event,
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NOPOLY, // No polygon
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0, // No actor
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nullptr, // No object
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myEscape
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);
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if (_ctx->pic) {
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_ctx->pProc = CoroScheduler.createProcess(
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PID_PROCESS + i,
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ProcessTinselProcess,
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&_ctx->pic,
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sizeof(_ctx->pic));
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AttachInterpret(_ctx->pic, _ctx->pProc);
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}
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break;
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}
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}
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if (bWait && _ctx->pProc)
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CORO_INVOKE_2(WaitInterpret, _ctx->pProc, result);
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delete[] _ctx->processes;
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CORO_END_CODE;
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}
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/**
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* Kill all instances of a scene process.
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*/
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void KillSceneProcess(uint32 procID) {
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const PROCESS_STRUC *processes = _vm->_handle->GetProcessData(g_hSceneProcess, g_numSceneProcess);
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for (uint32 i = 0; i < g_numSceneProcess; i++) {
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if (processes[i].processId == procID) {
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CoroScheduler.killMatchingProcess(PID_PROCESS + i, -1);
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break;
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}
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}
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delete[] processes;
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}
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/**
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* Register the scene processes in a scene.
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*/
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void SceneProcesses(uint32 numProcess, SCNHANDLE hProcess) {
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g_numSceneProcess = numProcess;
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g_hSceneProcess = hProcess;
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}
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/**************************************************************************\
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|***************** Stuff to do with global processes ****************|
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\**************************************************************************/
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/**
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* Called to restore a global process.
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*/
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void RestoreGlobalProcess(INT_CONTEXT *pic) {
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uint32 i; // Loop counter
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for (i = 0; i < g_numGlobalProcess; i++) {
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if (g_pGlobalProcess[i].hProcessCode == pic->hCode) {
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CoroScheduler.createProcess(PID_GPROCESS + i, RestoredProcessProcess,
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&pic, sizeof(pic));
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break;
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}
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}
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assert(i < g_numGlobalProcess);
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}
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/**
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* Kill them all (restore game).
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*/
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void KillGlobalProcesses() {
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for (uint32 i = 0; i < g_numGlobalProcess; ++i) {
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CoroScheduler.killMatchingProcess(PID_GPROCESS + i, -1);
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}
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}
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/**
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* Run a global process with the given event.
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*/
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bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape) {
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CORO_BEGIN_CONTEXT;
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INT_CONTEXT *pic;
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Common::PPROCESS pProc;
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CORO_END_CONTEXT(_ctx);
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bool result = false;
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CORO_BEGIN_CODE(_ctx);
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uint32 i; // Loop counter
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_ctx->pProc= nullptr;
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for (i = 0; i < g_numGlobalProcess; ++i) {
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if (g_pGlobalProcess[i].processId == procID) {
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assert(g_pGlobalProcess[i].hProcessCode); // Must have some code to run
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_ctx->pic = InitInterpretContext(GS_GPROCESS,
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g_pGlobalProcess[i].hProcessCode,
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event,
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NOPOLY, // No polygon
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0, // No actor
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NULL, // No object
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myEscape);
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if (_ctx->pic != NULL) {
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_ctx->pProc = CoroScheduler.createProcess(PID_GPROCESS + i, ProcessTinselProcess,
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&_ctx->pic, sizeof(_ctx->pic));
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AttachInterpret(_ctx->pic, _ctx->pProc);
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}
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break;
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}
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}
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if ((i == g_numGlobalProcess) || (_ctx->pic == NULL))
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result = false;
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else if (bWait)
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CORO_INVOKE_ARGS_V(WaitInterpret, false, (CORO_SUBCTX, _ctx->pProc, &result));
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CORO_END_CODE;
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return result;
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}
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/**
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* Kill all instances of a global process.
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*/
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void xKillGlobalProcess(uint32 procID) {
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uint32 i; // Loop counter
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for (i = 0; i < g_numGlobalProcess; ++i) {
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if (g_pGlobalProcess[i].processId == procID) {
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CoroScheduler.killMatchingProcess(PID_GPROCESS + i, -1);
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break;
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}
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}
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}
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/**
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* Register the global processes list
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*/
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void GlobalProcesses(uint32 numProcess, byte *pProcess) {
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g_pGlobalProcess = new PROCESS_STRUC[numProcess];
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g_numGlobalProcess = numProcess;
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byte *p = pProcess;
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for (uint i = 0; i < numProcess; ++i, p += 8) {
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g_pGlobalProcess[i].processId = READ_32(p);
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g_pGlobalProcess[i].hProcessCode = READ_32(p + 4);
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}
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}
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/**
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* Frees the global processes list
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*/
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void FreeGlobalProcesses() {
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delete[] g_pGlobalProcess;
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g_pGlobalProcess = 0;
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g_numGlobalProcess = 0;
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}
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} // End of namespace Tinsel
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