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engines/tinsel/scene.h
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95
engines/tinsel/scene.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Scene parsing defines
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*/
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#ifndef TINSEL_SCENE_H
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#define TINSEL_SCENE_H
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#include "tinsel/dw.h"
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#include "tinsel/events.h"
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namespace Tinsel {
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enum {
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MAX_NODES = 32, ///< maximum nodes in a Node Path
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MAX_NOSCROLL = 16, ///< maximum number of NoScroll commands in a scene
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MAX_ENTRANCE = 25, ///< maximum number of entrances in a scene
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MAX_POLY = 256, ///< maximum number of polygons in a scene
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MAX_ACTOR = 32 ///< maximum number of actors in a scene
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};
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// ENTRANCE_STRUC bitflags
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enum ENTRANCE_FLAGS {
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fCall = 0x00000001L,
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fHook = 0x00000002L
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};
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/** reference direction */
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enum REFTYPE {
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REF_DEFAULT, REF_UP, REF_DOWN, REF_LEFT, REF_RIGHT, REF_POINT
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};
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enum TFTYPE {
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TF_NONE, TF_UP, TF_DOWN, TF_LEFT, TF_RIGHT, TF_FILM
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};
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/** different actor masks */
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enum MASK_TYPE{
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ACT_DEFAULT,
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ACT_MASK = -1,
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ACT_ALWAYS = -2
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};
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/** different scales */
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enum SCALE {
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SCALE_DEFAULT, SCALE_LARGE, SCALE_MEDIUM, SCALE_SMALL,
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SCALE_COMPACT, SCALE_TINY,
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SCALE_AUX1, SCALE_AUX2, SCALE_AUX3,
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SCALE_AUX4, SCALE_AUX5
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};
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/** different reels */
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enum REEL {
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REEL_DEFAULT, REEL_ALL, REEL_HORIZ, REEL_VERT
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};
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typedef enum { TRANS_DEF, TRANS_CUT, TRANS_FADE } TRANSITS;
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// amount to shift scene handles by
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#define SCNHANDLE_SHIFT (((TinselVersion >= 2) && !TinselV2Demo) ? 25 : 23)
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#define OFFSETMASK (((TinselVersion >= 2) && !TinselV2Demo) ? 0x01ffffffL : 0x007fffffL)
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#define HANDLEMASK (((TinselVersion >= 2) && !TinselV2Demo) ? 0xFE000000L : 0xFF800000L)
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void DoHailScene(SCNHANDLE scene);
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void WrapScene();
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void StartNewScene(SCNHANDLE scene, int entry);
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void EndScene();
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void SendSceneTinselProcess(TINSEL_EVENT event);
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void SetView(int id, int scale);
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} // End of namespace Tinsel
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#endif // TINSEL_SCENE_H
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