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engines/tinsel/noir/notebook.h
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118
engines/tinsel/noir/notebook.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TINSEL_NOTEBOOK_H // prevent multiple includes
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#define TINSEL_NOTEBOOK_H
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#include "common/scummsys.h"
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#include "notebook_page.h"
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#include "tinsel/anim.h"
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#include "tinsel/events.h"
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#include "tinsel/object.h"
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namespace Tinsel {
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// links two clue/title objects together
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struct HYPERLINK {
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int32 id1 = 0;
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int32 id2 = 0;
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};
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// 6 bytes large
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struct ENTRY {
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int32 id;
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bool active;
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int32 page1;
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int32 indexOnPage1;
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int32 page2;
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int32 indexOnPage2;
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};
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enum class BOOKSTATE {
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CLOSED = 0,
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OPEN_UNKNOWN = 1,
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OPEN_ANIMATING = 2,
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OPENED = 3,
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PAGEFLIP = 4
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};
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class NoteBookPolygons;
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class InventoryObjectT3;
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class Notebook {
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public:
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Notebook();
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~Notebook();
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// Adds a connection between a clue/title
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void addHyperlink(int32 id1, int32 id2);
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void addClue(int id);
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void crossClue(int id);
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// Called within InventoryProcess loop
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void redraw();
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// Called from OPENNOTEBOOK
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void show(bool isOpen);
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bool isOpen() const;
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void close();
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bool handlePointer(const Common::Point &point);
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bool handleEvent(PLR_EVENT pEvent, const Common::Point &coOrds);
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void stepAnimScripts();
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void refresh();
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NoteBookPolygons *_polygons = nullptr;
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private:
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int addTitle(const InventoryObjectT3 &invObject);
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void addClue(const InventoryObjectT3 &invObject);
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int getPageWithTitle(int id);
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void pageFlip(bool up);
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int32 GetPointedClue(const Common::Point &point) const;
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void clearNotebookPage();
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void setNextPage(int pageIndex);
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const static uint32 MAX_PAGES = 0x15;
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const static uint32 MAX_HYPERS = 0xf;
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HYPERLINK _hyperlinks[MAX_HYPERS];
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uint32 _numPages = 1;
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int32 _prevPage = -1;
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uint32 _currentPage = 1;
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NotebookPage _pages[MAX_PAGES] = {};
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ANIM _anim = {};
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OBJECT *_object = nullptr;
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ANIM _pageAnim = {};
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OBJECT *_pageObject = nullptr;
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BOOKSTATE _state = BOOKSTATE::CLOSED;
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};
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} // End of namespace Tinsel
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#endif
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