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engines/tinsel/graphics.h
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72
engines/tinsel/graphics.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Low level graphics interface.
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*/
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#ifndef TINSEL_GRAPHICS_H // prevent multiple includes
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#define TINSEL_GRAPHICS_H
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#include "tinsel/dw.h"
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#include "tinsel/text.h"
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#include "common/rect.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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namespace Tinsel {
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struct PALQ;
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/** draw object structure - only used when drawing objects */
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struct DRAWOBJECT {
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char *charBase; // character set base address
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int transOffset; // transparent character offset
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int flags; // object flags - see above for list
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PALQ *pPal; // objects palette Q position
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short isRLE; // TinselVersion == 3, if image is using run-length encoding
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short colorFlags; // TinselV3, type of color blending
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int constant; // which color in palette for monochrome objects
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int width; // width of object
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int height; // height of object
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SCNHANDLE hBits; // image bitmap handle
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int lineoffset; // offset to next line
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int leftClip; // amount to clip off object left
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int rightClip; // amount to clip off object right
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int topClip; // amount to clip off object top
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int botClip; // amount to clip off object bottom
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short xPos; // x position of object
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short yPos; // y position of object
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uint32 baseCol; // For 4-bit stuff
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};
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/*----------------------------------------------------------------------*\
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|* Function Prototypes *|
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\*----------------------------------------------------------------------*/
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void ClearScreen();
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void DrawObject(DRAWOBJECT *pObj);
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// called to update a rectangle on the video screen from a video page
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void UpdateScreenRect(const Common::Rect &pClip);
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} // End of namespace Tinsel
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#endif
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