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engines/tinsel/bg.cpp
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202
engines/tinsel/bg.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Plays the background film of a scene.
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*/
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#include "tinsel/anim.h"
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#include "tinsel/background.h"
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#include "tinsel/cursor.h"
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#include "tinsel/dw.h"
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#include "tinsel/faders.h"
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#include "tinsel/film.h"
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#include "tinsel/font.h"
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#include "tinsel/handle.h"
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#include "tinsel/multiobj.h"
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#include "tinsel/object.h"
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#include "tinsel/pcode.h" // CONTROL_STARTOFF
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#include "tinsel/pid.h"
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#include "tinsel/sched.h"
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#include "tinsel/timers.h" // For ONE_SECOND constant
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#include "tinsel/tinlib.h" // For Control()
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#include "tinsel/tinsel.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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namespace Tinsel {
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/**
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* Run main animation that comprises the scene background.
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*/
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void BGmainProcess(CORO_PARAM, const void *param) {
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// COROUTINE
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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const FILM *pFilm;
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const FREEL *pReel;
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const MULTI_INIT *pmi;
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// get the stuff copied to process when it was created
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if (_vm->_bg->_pBG[0] == NULL) {
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/*** At start of scene ***/
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if (TinselVersion <= 1) {
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pReel = (const FREEL *)param;
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// Get the MULTI_INIT structure
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pmi = pReel->GetMultiInit();
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// Initialize and insert the object, and initialize its script.
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_vm->_bg->_pBG[0] = MultiInitObject(pmi);
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MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_WORLD), _vm->_bg->_pBG[0]);
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InitStepAnimScript(&_vm->_bg->_thisAnim[0], _vm->_bg->_pBG[0], FROM_32(pReel->script), _vm->_bg->getBgSpeed());
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_vm->_bg->_bgReels = 1;
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} else {
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/*** At start of scene ***/
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pFilm = (const FILM *)_vm->_handle->LockMem(_vm->_bg->GetBgroundHandle());
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_vm->_bg->_bgReels = FROM_32(pFilm->numreels);
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int i;
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for (i = 0; i < _vm->_bg->_bgReels; i++) {
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// Get the MULTI_INIT structure
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pmi = pFilm->reels[i].GetMultiInit();
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// Initialize and insert the object, and initialize its script.
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_vm->_bg->_pBG[i] = MultiInitObject(pmi);
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MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_WORLD), _vm->_bg->_pBG[i]);
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MultiSetZPosition(_vm->_bg->_pBG[i], 0);
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InitStepAnimScript(&_vm->_bg->_thisAnim[i], _vm->_bg->_pBG[i], FROM_32(pFilm->reels[i].script), _vm->_bg->getBgSpeed());
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if (i > 0)
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_vm->_bg->_pBG[i-1]->pSlave = _vm->_bg->_pBG[i];
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}
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}
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if (_vm->_bg->GetDoFadeIn()) {
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FadeInFast();
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_vm->_bg->SetDoFadeIn(false);
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} else if (TinselVersion >= 2)
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PokeInTagColor();
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for (;;) {
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for (int i = 0; i < _vm->_bg->_bgReels; i++) {
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if (StepAnimScript(&_vm->_bg->_thisAnim[i]) == ScriptFinished)
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error("Background animation has finished");
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}
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CORO_SLEEP(1);
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}
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} else {
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// New background during scene
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if (TinselVersion <= 1) {
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pReel = (const FREEL *)param;
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InitStepAnimScript(&_vm->_bg->_thisAnim[0], _vm->_bg->_pBG[0], FROM_32(pReel->script), _vm->_bg->getBgSpeed());
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StepAnimScript(&_vm->_bg->_thisAnim[0]);
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} else {
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pFilm = (const FILM *)_vm->_handle->LockMem(_vm->_bg->GetBgroundHandle());
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assert(_vm->_bg->_bgReels == (int32)FROM_32(pFilm->numreels));
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// Just re-initialize the scripts.
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for (int i = 0; i < _vm->_bg->_bgReels; i++) {
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InitStepAnimScript(&_vm->_bg->_thisAnim[i], _vm->_bg->_pBG[i], pFilm->reels[i].script, _vm->_bg->getBgSpeed());
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StepAnimScript(&_vm->_bg->_thisAnim[i]);
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}
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}
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}
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CORO_END_CODE;
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}
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/**
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* Runs secondary reels for a scene background
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*/
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void BGotherProcess(CORO_PARAM, const void *param) {
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// COROUTINE
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CORO_BEGIN_CONTEXT;
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OBJECT *pObj;
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ANIM anim;
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CORO_END_CONTEXT(_ctx);
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const FREEL *pReel = (const FREEL *)param;
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const MULTI_INIT *pmi = pReel->GetMultiInit();
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CORO_BEGIN_CODE(_ctx);
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// Initialize and insert the object, and initialize its script.
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_ctx->pObj = MultiInitObject(pmi);
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MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_WORLD), _ctx->pObj);
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InitStepAnimScript(&_ctx->anim, _vm->_bg->_pBG[0], FROM_32(pReel->script), _vm->_bg->getBgSpeed());
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while (StepAnimScript(&_ctx->anim) != ScriptFinished)
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CORO_SLEEP(1);
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CORO_END_CODE;
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}
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/**
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* Given the scene background film, extracts the palette handle for
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* everything else's use, then starts a display process for each reel
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* in the film.
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* @param hFilm Scene background film
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*/
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void Background::StartupBackground(CORO_PARAM, SCNHANDLE hFilm) {
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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const FILM *pfilm = (const FILM *)_vm->_handle->LockMem(hFilm);
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const FREEL *pfr = &pfilm->reels[0];
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if (TinselVersion != 3) {
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const MULTI_INIT *pmi = pfr->GetMultiInit();
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const FRAME *pFrame = pmi->GetFrame();
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const IMAGE *pim = _vm->_handle->GetImage(READ_32(pFrame));
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SetBackPal(pim->hImgPal);
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delete pim;
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}
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CORO_BEGIN_CODE(_ctx);
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_hBackground = hFilm; // Save handle in case of Save_Scene()
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// Extract the film speed
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_BGspeed = ONE_SECOND / FROM_32(pfilm->frate);
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// Start display process for each reel in the film
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CoroScheduler.createProcess(PID_REEL, BGmainProcess, &pfilm->reels[0], sizeof(FREEL));
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if (TinselVersion == 0) {
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for (uint i = 1; i < FROM_32(pfilm->numreels); ++i)
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CoroScheduler.createProcess(PID_REEL, BGotherProcess, &pfilm->reels[i], sizeof(FREEL));
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}
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if (_pBG[0] == NULL)
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ControlStartOff();
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if ((TinselVersion >= 2) && (coroParam != Common::nullContext))
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CORO_GIVE_WAY;
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CORO_END_CODE;
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}
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} // End of namespace Tinsel
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