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engines/tetraedge/tetraedge.h
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206
engines/tetraedge/tetraedge.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TETRAEDGE_H
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#define TETRAEDGE_TETRAEDGE_H
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/hash-str.h"
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#include "common/random.h"
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#include "common/serializer.h"
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#include "common/util.h"
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#include "common/formats/xmlparser.h"
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#include "engines/engine.h"
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#include "engines/savestate.h"
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#include "graphics/screen.h"
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#include "graphics/renderer.h"
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#include "tetraedge/detection.h"
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namespace Tetraedge {
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struct TetraedgeGameDescription;
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enum TETRAEDGEAction {
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kActionNone,
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kActionSkip,
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kActionLoad,
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kActionSave,
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};
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class Application;
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class Game;
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class TeCore;
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class TeSoundManager;
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class TeRenderer;
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class TeResourceManager;
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class TeInputMgr;
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class TetraedgeFSNode;
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class TetraedgeFSList : public Common::Array<TetraedgeFSNode> {};
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class TetraedgeFSNode {
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public:
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TetraedgeFSNode() : _archive(nullptr) {}
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explicit TetraedgeFSNode(Common::Archive *archive) : _archive(archive) {}
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TetraedgeFSNode(Common::Archive *archive, const Common::Path &archivePath) : _archive(archive), _archivePath(archivePath) {}
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Common::SeekableReadStream *createReadStream() const;
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bool isReadable() const;
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bool isDirectory() const;
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Common::Path getPath() const;
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Common::String toString() const;
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int getDepth() const;
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bool exists() const;
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bool loadXML(Common::XMLParser &parser) const;
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Common::String getName() const;
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TetraedgeFSNode getChild(const Common::Path &path) const;
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bool getChildren(TetraedgeFSList &fslist, Common::FSNode::ListMode mode = Common::FSNode::kListDirectoriesOnly, bool hidden = true) const;
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bool operator<(const TetraedgeFSNode& node) const;
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void maybeAddToSearchMan() const;
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private:
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Common::Archive *_archive;
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Common::Path _archivePath;
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};
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class TetraedgeEngine : public Engine {
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public:
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enum TetraedgeGameType {
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kNone,
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kSyberia,
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kSyberia2,
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kAmerzone
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};
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private:
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const ADGameDescription *_gameDescription;
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Common::RandomSource _randomSource;
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TeCore *_core;
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Application *_application;
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Game *_game;
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TeSoundManager *_soundManager;
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TeRenderer *_renderer;
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TeResourceManager *_resourceManager;
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TeInputMgr *_inputMgr;
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enum TetraedgeGameType _gameType;
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Common::Array<Common::Archive *> _rootArchives;
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protected:
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// Engine APIs
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Common::Error run() override;
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public:
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TetraedgeEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~TetraedgeEngine() override;
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const Common::Array<Common::Archive *>& getRootArchives() const { return _rootArchives; }
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uint32 getFeatures() const;
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void closeGameDialogs();
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/**
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* Returns the game Id
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*/
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Common::String getGameId() const;
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Common::Language getGameLanguage() const;
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Common::Platform getGamePlatform() const;
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bool isUtf8Release() const;
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bool isGameDemo() const;
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/**
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* Gets a random number
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*/
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uint32 getRandomNumber(uint maxNum) {
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return _randomSource.getRandomNumber(maxNum);
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}
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bool hasFeature(EngineFeature f) const override {
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return
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsChangingOptionsDuringRuntime) ||
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(f == kSupportsQuitDialogOverride);
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};
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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bool canSaveAutosaveCurrently() override;
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/**
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* Uses a serializer to allow implementing savegame
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* loading and saving using a single method
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*/
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Common::Error syncGame(Common::Serializer &s);
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override;
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Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override {
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Common::Serializer s(nullptr, stream);
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return syncGame(s);
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}
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static void getSavegameThumbnail(Graphics::Surface &thumb);
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Common::Error loadGameState(int slot) override;
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Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
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int getDefaultScreenWidth() const;
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int getDefaultScreenHeight() const;
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Application *getApplication();
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Game *getGame();
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TeCore *getCore();
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TeSoundManager *getSoundManager();
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TeRenderer *getRenderer();
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TeResourceManager *getResourceManager();
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TeInputMgr *getInputMgr();
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TetraedgeGameType gameType() const { return _gameType; }
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bool gameIsAmerzone() const { return _gameType == kAmerzone; }
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void openConfigDialog();
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bool onActionEnd(const Common::CustomEventType &state);
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static Common::StringArray splitString(const Common::String &text, char c);
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/* Pick the renderer type to use.
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Currently will only return kRendererTypeOpenGL or kRendererTypeTinyGL */
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Graphics::RendererType preferredRendererType() const;
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private:
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void configureSearchPaths();
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void registerConfigDefaults();
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};
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extern TetraedgeEngine *g_engine;
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} // namespace Tetraedge
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#endif
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