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engines/tetraedge/te/te_warp_marker.cpp
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53
engines/tetraedge/te/te_warp_marker.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_warp_marker.h"
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namespace Tetraedge {
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TeWarpMarker::TeWarpMarker() : _marker(nullptr) {
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}
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TeWarpMarker::~TeWarpMarker() {
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if (_marker) {
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_marker->button().onMouseClickValidated().remove(this, &TeWarpMarker::onMarkerButtonValidated);
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_marker->button().setVisible(false);
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}
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}
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void TeWarpMarker::marker(TeMarker *marker) {
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if (_marker) {
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_marker->button().onMouseClickValidated().remove(this, &TeWarpMarker::onMarkerButtonValidated);
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_marker->button().setVisible(false);
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}
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_marker = marker;
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if (_marker) {
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_marker->button().onMouseClickValidated().add(this, &TeWarpMarker::onMarkerButtonValidated);
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_marker->button().setName(_name + "_btn");
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}
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}
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bool TeWarpMarker::onMarkerButtonValidated() {
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_markerButtonSignal.call(_name);
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return false;
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}
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} // end namespace Tetraedge
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