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engines/tetraedge/te/te_warp_bloc.h
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engines/tetraedge/te/te_warp_bloc.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_WARP_BLOC_H
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#define TETRAEDGE_TE_TE_WARP_BLOC_H
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#include "tetraedge/te/te_color.h"
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#include "tetraedge/te/te_vector2f32.h"
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#include "tetraedge/te/te_vector2s32.h"
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#include "tetraedge/te/te_vector3f32.h"
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#include "tetraedge/te/te_intrusive_ptr.h"
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#include "tetraedge/te/te_3d_texture.h"
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#include "tetraedge/te/te_mesh.h"
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#include "common/file.h"
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namespace Tetraedge {
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class TeWarpBloc {
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public:
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// TODO; Better names than this.
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enum CubeFace {
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Face0 = 0,
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Face1 = 1,
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Face2 = 2,
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Face3 = 3,
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Face4 = 4,
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Face5 = 5,
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FaceInvalid = 6,
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};
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TeWarpBloc();
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~TeWarpBloc();
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void color(const TeColor &col);
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void color(uint num, const TeColor &col);
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void create(CubeFace face, uint i, uint j, const TeVector2s32 &offset);
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void create();
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void index(uint offset, uint val);
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bool isLoaded() const;
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void loadTexture(Common::SeekableReadStream &file, const Common::String &type);
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//void operator=(const TeWarpBloc &other); // unused
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//bool operator==(const TeWarpBloc &other); // unused
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void render();
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void texture(uint idx, float x, float y);
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void unloadTexture();
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void vertex(uint n, float x, float y, float z);
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TeVector3f32 vertex(uint n) const;
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const TeVector2s32 offset() const { return _offset; }
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CubeFace face() const { return _cubeFace; }
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void setCubeFace(CubeFace face) { _cubeFace = face; }
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void setTextureFileOffset(long offset) { _textureDataFileOffset = offset; }
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private:
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TeVector2s32 _offset;
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CubeFace _cubeFace;
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// Tex UV / indexes / texture from orig now in here.
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Common::SharedPtr<TeMesh> _mesh;
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long _textureDataFileOffset;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_WARP_BLOC_H
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