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engines/tetraedge/te/te_visual_fade.h
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68
engines/tetraedge/te/te_visual_fade.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_VISUAL_FADE_H
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#define TETRAEDGE_TE_TE_VISUAL_FADE_H
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#include "common/ptr.h"
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#include "tetraedge/te/te_3d_texture.h"
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#include "tetraedge/te/te_curve_anim2.h"
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#include "tetraedge/te/te_sprite_layout.h"
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#include "tetraedge/te/te_button_layout.h"
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namespace Tetraedge {
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class TeVisualFade : public TeSpriteLayout {
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public:
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TeVisualFade();
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void animateBlackFade();
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void animateFade();
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void animateFadeWithZoom();
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void captureFrame();
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void clear() {};
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void init();
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TeSpriteLayout _fadeCaptureSprite;
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TeSpriteLayout _blackFadeSprite;
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TeButtonLayout _buttonLayout;
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bool fading() const { return _fadeCurveAnim._runTimer.running(); }
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bool blackFading() const { return _blackFadeCurveAnim._runTimer.running(); }
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TeCurveAnim2<TeSpriteLayout, TeColor> blackFadeCurveAnim() { return _blackFadeCurveAnim; }
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TeIntrusivePtr<Te3DTexture> texture() { return _texturePtr; }
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private:
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TeIntrusivePtr<Te3DTexture> _texturePtr;
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TeCurveAnim2<TeSpriteLayout, TeColor> _fadeCurveAnim;
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TeCurveAnim2<TeSpriteLayout, TeColor> _blackFadeCurveAnim;
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TeCurveAnim2<TeSpriteLayout, TeVector3f32> _fadeZoomAnim;
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TeImage _image;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_VISUAL_FADE_H
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