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engines/tetraedge/te/te_vector3f32.cpp
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engines/tetraedge/te/te_vector3f32.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/tetraedge.h"
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#include "common/str-array.h"
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#include "math/matrix4.h"
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#include "tetraedge/te/te_vector3f32.h"
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#include "tetraedge/te/te_quaternion.h"
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namespace Tetraedge {
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bool TeVector3f32::parse(const Common::String &val) {
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const Common::StringArray parts = TetraedgeEngine::splitString(val, ',');
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if (parts.size() != 3)
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return false;
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x() = atof(parts[0].c_str());
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y() = atof(parts[1].c_str());
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z() = atof(parts[2].c_str());
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return true;
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}
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void TeVector3f32::rotate(const TeQuaternion &rot) {
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const TeMatrix4x4 matrix = rot.toTeMatrix();
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*this = (matrix * *this);
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}
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TeVector3f32 operator^(const TeVector3f32 &left, const TeVector3f32 &right) {
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TeVector3f32 retval;
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float rx = right.x();
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float ry = right.y();
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float rz = right.z();
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float lx = left.x();
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float ly = left.y();
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float lz = left.z();
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retval.x() = ly * rz - lz * ry;
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retval.y() = lz * rx - lx * rz;
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retval.z() = lx * ry - ly * rx;
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return retval;
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}
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} // end namespace Tetraedge
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