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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/te/te_vector2f32.h"
#include "tetraedge/te/te_vector2s32.h"
#include "tetraedge/te/te_vector3f32.h"
#include "tetraedge/tetraedge.h"
namespace Tetraedge {
TeVector2f32::TeVector2f32(const TeVector2s32 &other) {
setX(other._x);
setY(other._y);
}
bool TeVector2f32::parse(const Common::String &val) {
const Common::StringArray parts = TetraedgeEngine::splitString(val, ',');
if (parts.size() != 2)
return false;
setX(atof(parts[0].c_str()));
setY(atof(parts[1].c_str()));
return true;
}
} // end namespace Tetraedge