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253
engines/tetraedge/te/te_timer.cpp
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253
engines/tetraedge/te/te_timer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_timer.h"
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namespace Tetraedge {
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/*static*/ bool TeTimer::_pausedAll = false;
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/*static*/ uint64 TeTimer::_realTime = 0;
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/*static*/ Common::Array<TeTimer *> *TeTimer::_timers = nullptr;
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/*static*/ Common::Array<TeTimer *> *TeTimer::_pausedTimers = nullptr;
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/*static*/ TeRealTimer *TeTimer::_realTimer = nullptr;
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TeTimer::TeTimer() : _stopped(true), _pausable(true), _alarmTime(0),
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_startTime(0), _lastTimeElapsed(0), _startTimeOffset(0), _updated(false),
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_alarmSet(false) {
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if (realTimer()->isPaused()) {
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realTimer()->start();
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_realTime = realTimer()->getTimeFromStart();
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}
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}
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TeTimer::~TeTimer() {
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Common::Array<TeTimer *> *ts = timers();
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for (uint i = 0; i < ts->size(); i++) {
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if ((*ts)[i] == this) {
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ts->remove_at(i);
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break;
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}
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}
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// Not done in original, but probably should be?
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Common::Array<TeTimer *> *pts = pausedTimers();
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for (uint i = 0; i < pts->size(); i++) {
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if ((*pts)[i] == this) {
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pts->remove_at(i);
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break;
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}
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}
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}
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void TeTimer::stop() {
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pause();
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_lastTimeElapsed = 0;
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_startTime = 0;
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_startTimeOffset = 0;
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}
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void TeTimer::start() {
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if (!_stopped)
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return;
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uint64 timeOffset = (_realTime - _startTime) + _startTimeOffset;
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_startTimeOffset = timeOffset;
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_startTime = _realTime;
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_lastTimeElapsed = timeOffset;
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_stopped = false;
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_updated = false;
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timers()->push_back(this);
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if (_pausedAll && _pausable) {
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pausedTimers()->push_back(this);
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pause();
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}
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}
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void TeTimer::pause() {
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if (!_stopped) {
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_startTime = _realTime;
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_stopped = true;
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Common::Array<TeTimer *> *ts = timers();
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for (uint i = 0; i < ts->size(); i++) {
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if ((*ts)[i] == this) {
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ts->remove_at(i);
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break;
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}
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}
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}
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}
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void TeTimer::update() {
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if (!_updated) {
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uint64 timeOffset = (_realTime - _startTime) + _startTimeOffset;
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_startTimeOffset = timeOffset;
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_startTime = _realTime;
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_lastTimeElapsed = timeOffset;
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_updated = true;
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}
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if (_alarmSet) {
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uint64 timeOffset = _realTime;
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if (_stopped)
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timeOffset = _startTime;
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timeOffset -= _startTimeOffset;
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if (timeOffset >= _alarmTime) {
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_alarmTime = 0;
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_alarmSet = false;
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_alarmSignal.call();
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}
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}
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}
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uint64 TeTimer::getTimeFromStart() {
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uint64 timeNow;
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if (!_stopped)
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timeNow = _realTime;
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else
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timeNow = _startTime;
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return timeNow - _startTimeOffset;
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}
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uint64 TeTimer::timeElapsed() {
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uint64 elapsed = _realTime - _lastTimeElapsed;
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_lastTimeElapsed += elapsed;
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return elapsed;
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}
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uint64 TeTimer::timeFromLastTimeElapsed() {
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return _realTime - _lastTimeElapsed;
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}
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uint64 TeTimer::time_() {
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return realTimer()->time_();
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}
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void TeTimer::pausable(bool ispausable) {
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_pausable = ispausable;
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Common::Array<TeTimer *> *paused = pausedTimers();
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if (!_pausable) {
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for (uint i = 0; i < paused->size(); i++) {
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if ((*paused)[i] == this) {
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paused->remove_at(i);
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break;
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}
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}
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} else if (_pausedAll) {
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// ensure this is paused now
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bool add = true;
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for (TeTimer *pausedTimer : *paused) {
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if (pausedTimer == this) {
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add = false;
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break;
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}
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}
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if (add)
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paused->push_back(this);
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pause();
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}
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}
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void TeTimer::setTime(uint64 time) {
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uint64 result = _realTime - time;
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_startTimeOffset = result;
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_startTime = result;
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_lastTimeElapsed = result;
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}
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void TeTimer::setAlarmIn(uint64 offset) {
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uint64 timeNow = _realTime;
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if (_stopped)
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timeNow = _startTime;
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timeNow -= _startTimeOffset;
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_alarmTime = timeNow + offset;
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_alarmSet = true;
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}
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/*static*/
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TeRealTimer *TeTimer::realTimer() {
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if (!_realTimer)
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_realTimer = new TeRealTimer();
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return _realTimer;
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}
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/*static*/
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Common::Array<TeTimer *> *TeTimer::timers() {
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if (!_timers)
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_timers = new Common::Array<TeTimer *>();
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return _timers;
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}
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/*static*/
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Common::Array<TeTimer *> *TeTimer::pausedTimers() {
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if (!_pausedTimers)
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_pausedTimers = new Common::Array<TeTimer *>();
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return _pausedTimers;
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}
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/*static*/
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void TeTimer::pauseAll() {
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if (_pausedAll)
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return;
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_pausedAll = true;
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_realTime = realTimer()->getTimeFromStart();
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for (TeTimer *timer : (*timers())) {
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if (timer->_stopped || !timer->_pausable)
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continue;
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pausedTimers()->push_back(timer);
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timer->pause();
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}
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}
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/*static*/
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void TeTimer::resumeAll() {
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if (!_pausedAll)
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return;
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_pausedAll = false;
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_realTime = realTimer()->getTimeFromStart();
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for (TeTimer *timer : (*pausedTimers())) {
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timer->start();
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}
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pausedTimers()->clear();
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}
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/*static*/
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void TeTimer::updateAll() {
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_realTime = realTimer()->getTimeFromStart();
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for (auto *timer : (*timers()))
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timer->update();
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}
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/*static*/
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void TeTimer::cleanup() {
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delete _timers;
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_timers = nullptr;
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delete _pausedTimers;
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_pausedTimers = nullptr;
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delete _realTimer;
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_realTimer = nullptr;
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}
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} // end namespace Tetraedge
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