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engines/tetraedge/te/te_tiled_texture.cpp
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181
engines/tetraedge/te/te_tiled_texture.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/te/te_resource_manager.h"
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#include "tetraedge/te/te_tiled_texture.h"
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#include "tetraedge/te/te_tiled_surface.h"
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namespace Tetraedge {
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TeTiledTexture::TeTiledTexture() : _tileSize(0x800, 0x800), _skipBlank(false) {
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}
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bool TeTiledTexture::isLoaded() {
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return !_tileArray.empty();
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}
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bool TeTiledTexture::load(const Common::Path &path) {
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release();
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TeIntrusivePtr<TeImage> img;
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TeResourceManager *resmgr = g_engine->getResourceManager();
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if (resmgr->exists(path)) {
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img = resmgr->getResourceByName<TeImage>(path);
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} else {
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img = new TeImage();
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TeCore *core = g_engine->getCore();
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if (!img->load(core->findFile(path)))
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return false;
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}
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load(*img);
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return true;
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}
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bool TeTiledTexture::load(const TeImage &img) {
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release();
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Common::Array<TeImage> imgArray;
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imgArray.reserve(4);
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_totalSize._x = img.w;
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_totalSize._y = img.h;
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_somethingSize = TeVector2s32(0, 0);
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const int rows = (int)ceilf((float)_totalSize._x / _tileSize._x);
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const int cols = (int)ceilf((float)_totalSize._y / _tileSize._y);
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_tileArray.resize(cols * rows);
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for (int col = 0; col < cols; col++) {
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for (int row = 0; row < rows; row++) {
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const TeVector2s32 remainingSize(img.w - _tileSize._x * row, img.h - _tileSize._y * col);
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TeVector2s32 newTileSize = remainingSize;
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if (_tileSize._x < remainingSize._x) {
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newTileSize = TeVector2s32(_tileSize._x, remainingSize._y);
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}
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if (_tileSize._y < remainingSize._y) {
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newTileSize = TeVector2s32(remainingSize._x, _tileSize._y);
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}
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const TeImage *tileimage;
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if (newTileSize != _totalSize) {
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TeImage *optimizedimg = optimisedTileImage(imgArray, newTileSize, Common::SharedPtr<TePalette>(), img.format);
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img.copy(*optimizedimg, TeVector2s32(0, 0), TeVector2s32(_tileSize._x * row, _tileSize._y * col), newTileSize);
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//optimizedimg->_flipY = img._flipY;
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Common::String accessName = Common::String::format("%s.Tile%dx%d", img.getAccessName().toString('/').c_str(), row, col);
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optimizedimg->setAccessName(Common::Path(accessName, '/'));
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tileimage = optimizedimg;
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} else {
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tileimage = &img;
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}
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Tile *tiledata = tile(TeVector2s32(row, col));
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if (!_skipBlank || (int)tileimage->countPixelsOfColor(TeColor(0, 0, 0, 0)) != (tileimage->h * tileimage->w)) {
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tiledata->_texture = Te3DTexture::makeInstance();
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tiledata->_texture->load(*tileimage);
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tiledata->_vec2 = TeVector3f32
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((float)tiledata->_texture->width() / (float)_totalSize._x,
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(float)tiledata->_texture->height() / (float)_totalSize._y, 0.0);
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_somethingSize += TeVector2s32(tiledata->_texture->width(), tiledata->_texture->height());
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} else {
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tiledata->_texture.release();
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tiledata->_vec2 = TeVector3f32(0, 0, 0);
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_somethingSize = Te3DTexture::optimisedSize(TeVector2s32(tileimage->w, tileimage->h));
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}
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tiledata->_vec1 = TeVector3f32(row * ((float)_tileSize._x / _totalSize._x),
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col * ((float)_tileSize._y / _totalSize._y), 0.0);
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}
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}
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if (cols)
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_somethingSize._x = _somethingSize._x / cols;
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if (rows)
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_somethingSize._y = _somethingSize._y / rows;
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setAccessName(img.getAccessName().append(".tt"));
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return true;
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}
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bool TeTiledTexture::load(const TeIntrusivePtr<Te3DTexture> &texture) {
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release();
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_tileSize._x = texture->width();
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_tileSize._y = texture->height();
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_totalSize = _tileSize;
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_tileArray.resize(1);
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Tile *tileData = tile(TeVector2s32(0, 0));
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tileData->_texture = texture;
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tileData->_vec2 = TeVector3f32(1, 1, 0);
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tileData->_vec1 = TeVector3f32(0, 0, 0);
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setAccessName(texture->getAccessName().append(".tt"));
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return true;
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}
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uint32 TeTiledTexture::numberOfColumns() const {
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return ceilf((float)_totalSize._x / (float)_tileSize._x);
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}
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uint32 TeTiledTexture::numberOfRow() const {
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return ceilf((float)_totalSize._y / (float)_tileSize._y);
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}
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/*static*/
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TeImage *TeTiledTexture::optimisedTileImage(Common::Array<TeImage> &images, const TeVector2s32 &size,
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const Common::SharedPtr<TePalette> &pal, const Graphics::PixelFormat &format) {
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for (TeImage &image : images) {
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if (image.w == size._x && image.h == size._y && image.format == format) {
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return ℑ
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}
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}
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images.resize(images.size() + 1);
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TeImage &newImg = images.back();
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Common::SharedPtr<TePalette> nullPal;
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newImg.createImg((uint)size._x, (uint)size._y, nullPal, format);
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return &newImg;
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}
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void TeTiledTexture::release() {
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_tileArray.clear();
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_totalSize = TeVector2s32();
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_somethingSize = TeVector2s32();
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}
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TeTiledTexture::Tile *TeTiledTexture::tile(const TeVector2s32 &loc) {
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int columns = ceilf((float)_totalSize._x / (float)_tileSize._x);
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uint tileno = columns * loc._y + loc._x;
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if (tileno >= _tileArray.size())
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error("Invalid tile %d/%d requested in TeTiledTexture::tile", tileno + 1, _tileArray.size());
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return &_tileArray[tileno];
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}
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void TeTiledTexture::update(const TeImage &image) {
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// TODO: Implement fast path of TeTiledTexture::update
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#if 0
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if (image.w == _totalSize._x && image.h == _totalSize._y) {
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// fast path code goes here
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} else {
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load(image);
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}
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#else
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load(image);
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#endif
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}
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} // end namespace Tetraedge
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