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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/tetraedge.h"
#include "tetraedge/te/te_resource_manager.h"
#include "tetraedge/te/te_tiled_texture.h"
#include "tetraedge/te/te_tiled_surface.h"
namespace Tetraedge {
TeTiledTexture::TeTiledTexture() : _tileSize(0x800, 0x800), _skipBlank(false) {
}
bool TeTiledTexture::isLoaded() {
return !_tileArray.empty();
}
bool TeTiledTexture::load(const Common::Path &path) {
release();
TeIntrusivePtr<TeImage> img;
TeResourceManager *resmgr = g_engine->getResourceManager();
if (resmgr->exists(path)) {
img = resmgr->getResourceByName<TeImage>(path);
} else {
img = new TeImage();
TeCore *core = g_engine->getCore();
if (!img->load(core->findFile(path)))
return false;
}
load(*img);
return true;
}
bool TeTiledTexture::load(const TeImage &img) {
release();
Common::Array<TeImage> imgArray;
imgArray.reserve(4);
_totalSize._x = img.w;
_totalSize._y = img.h;
_somethingSize = TeVector2s32(0, 0);
const int rows = (int)ceilf((float)_totalSize._x / _tileSize._x);
const int cols = (int)ceilf((float)_totalSize._y / _tileSize._y);
_tileArray.resize(cols * rows);
for (int col = 0; col < cols; col++) {
for (int row = 0; row < rows; row++) {
const TeVector2s32 remainingSize(img.w - _tileSize._x * row, img.h - _tileSize._y * col);
TeVector2s32 newTileSize = remainingSize;
if (_tileSize._x < remainingSize._x) {
newTileSize = TeVector2s32(_tileSize._x, remainingSize._y);
}
if (_tileSize._y < remainingSize._y) {
newTileSize = TeVector2s32(remainingSize._x, _tileSize._y);
}
const TeImage *tileimage;
if (newTileSize != _totalSize) {
TeImage *optimizedimg = optimisedTileImage(imgArray, newTileSize, Common::SharedPtr<TePalette>(), img.format);
img.copy(*optimizedimg, TeVector2s32(0, 0), TeVector2s32(_tileSize._x * row, _tileSize._y * col), newTileSize);
//optimizedimg->_flipY = img._flipY;
Common::String accessName = Common::String::format("%s.Tile%dx%d", img.getAccessName().toString('/').c_str(), row, col);
optimizedimg->setAccessName(Common::Path(accessName, '/'));
tileimage = optimizedimg;
} else {
tileimage = &img;
}
Tile *tiledata = tile(TeVector2s32(row, col));
if (!_skipBlank || (int)tileimage->countPixelsOfColor(TeColor(0, 0, 0, 0)) != (tileimage->h * tileimage->w)) {
tiledata->_texture = Te3DTexture::makeInstance();
tiledata->_texture->load(*tileimage);
tiledata->_vec2 = TeVector3f32
((float)tiledata->_texture->width() / (float)_totalSize._x,
(float)tiledata->_texture->height() / (float)_totalSize._y, 0.0);
_somethingSize += TeVector2s32(tiledata->_texture->width(), tiledata->_texture->height());
} else {
tiledata->_texture.release();
tiledata->_vec2 = TeVector3f32(0, 0, 0);
_somethingSize = Te3DTexture::optimisedSize(TeVector2s32(tileimage->w, tileimage->h));
}
tiledata->_vec1 = TeVector3f32(row * ((float)_tileSize._x / _totalSize._x),
col * ((float)_tileSize._y / _totalSize._y), 0.0);
}
}
if (cols)
_somethingSize._x = _somethingSize._x / cols;
if (rows)
_somethingSize._y = _somethingSize._y / rows;
setAccessName(img.getAccessName().append(".tt"));
return true;
}
bool TeTiledTexture::load(const TeIntrusivePtr<Te3DTexture> &texture) {
release();
_tileSize._x = texture->width();
_tileSize._y = texture->height();
_totalSize = _tileSize;
_tileArray.resize(1);
Tile *tileData = tile(TeVector2s32(0, 0));
tileData->_texture = texture;
tileData->_vec2 = TeVector3f32(1, 1, 0);
tileData->_vec1 = TeVector3f32(0, 0, 0);
setAccessName(texture->getAccessName().append(".tt"));
return true;
}
uint32 TeTiledTexture::numberOfColumns() const {
return ceilf((float)_totalSize._x / (float)_tileSize._x);
}
uint32 TeTiledTexture::numberOfRow() const {
return ceilf((float)_totalSize._y / (float)_tileSize._y);
}
/*static*/
TeImage *TeTiledTexture::optimisedTileImage(Common::Array<TeImage> &images, const TeVector2s32 &size,
const Common::SharedPtr<TePalette> &pal, const Graphics::PixelFormat &format) {
for (TeImage &image : images) {
if (image.w == size._x && image.h == size._y && image.format == format) {
return &image;
}
}
images.resize(images.size() + 1);
TeImage &newImg = images.back();
Common::SharedPtr<TePalette> nullPal;
newImg.createImg((uint)size._x, (uint)size._y, nullPal, format);
return &newImg;
}
void TeTiledTexture::release() {
_tileArray.clear();
_totalSize = TeVector2s32();
_somethingSize = TeVector2s32();
}
TeTiledTexture::Tile *TeTiledTexture::tile(const TeVector2s32 &loc) {
int columns = ceilf((float)_totalSize._x / (float)_tileSize._x);
uint tileno = columns * loc._y + loc._x;
if (tileno >= _tileArray.size())
error("Invalid tile %d/%d requested in TeTiledTexture::tile", tileno + 1, _tileArray.size());
return &_tileArray[tileno];
}
void TeTiledTexture::update(const TeImage &image) {
// TODO: Implement fast path of TeTiledTexture::update
#if 0
if (image.w == _totalSize._x && image.h == _totalSize._y) {
// fast path code goes here
} else {
load(image);
}
#else
load(image);
#endif
}
} // end namespace Tetraedge