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engines/tetraedge/te/te_sprite_layout.cpp
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221
engines/tetraedge/te/te_sprite_layout.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/te/te_core.h"
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#include "tetraedge/te/te_matrix4x4.h"
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#include "tetraedge/te/te_renderer.h"
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#include "tetraedge/te/te_sprite_layout.h"
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namespace Tetraedge {
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TeSpriteLayout::TeSpriteLayout() : _tiledSurfacePtr(new TeTiledSurface()), _sizeSet(false) {
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_tiledSurfacePtr->setColor(TeColor(255, 255, 255, 255));
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//_tiledSurfacePtr->_shouldDraw = true // should already be true..
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updateMesh();
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}
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int TeSpriteLayout::bufferSize() {
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return _tiledSurfacePtr->bufferSize();
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}
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void TeSpriteLayout::cont() {
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_tiledSurfacePtr->cont();
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}
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void TeSpriteLayout::draw() {
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if (!worldVisible())
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return;
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/*
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if (name() == "DEPLIANT")
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debug("Draw SpriteLayout %p (%s, surf %s, size %.01fx%.01f, surf %.01fx%.01f, %s)", this,
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name().empty() ? "no name" : name().c_str(), _tiledSurfacePtr->getAccessName().toString().c_str(),
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size().x(), size().y(),
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_tiledSurfacePtr->size().x(), _tiledSurfacePtr->size().y(), color().dump().c_str());*/
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TeMatrix4x4 matrix = worldTransformationMatrix();
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if (sizeType() == ABSOLUTE) {
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matrix(0, 3) = (int)matrix(0, 3);
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matrix(1, 3) = (int)matrix(1, 3);
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}
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TeRenderer *renderer = g_engine->getRenderer();
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renderer->pushMatrix();
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renderer->loadMatrix(matrix);
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_tiledSurfacePtr->draw();
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renderer->popMatrix();
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TeLayout::draw();
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}
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bool TeSpriteLayout::onParentWorldColorChanged() {
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Te3DObject2::onParentWorldColorChanged();
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setColor(color());
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return false;
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}
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bool TeSpriteLayout::load(const Common::Path &path) {
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if (path.empty()) {
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_tiledSurfacePtr->unload();
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return true;
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}
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TeCore *core = g_engine->getCore();
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TetraedgeFSNode spriteNode = core->findFile(path);
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// The path can point to a single file, or a folder with files
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if (!spriteNode.exists()) {
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_tiledSurfacePtr->unload();
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return false;
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}
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stop();
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unload();
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_tiledSurfacePtr->setLoadedPath(path);
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if (_tiledSurfacePtr->load(spriteNode)) {
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const TeVector2s32 texSize = _tiledSurfacePtr->tiledTexture()->totalSize();
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if (texSize._y <= 0) {
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setRatio(1.0);
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} else {
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setRatio(texSize._x / texSize._y);
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}
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if (sizeType() == CoordinatesType::ABSOLUTE && !_sizeSet) {
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setSize(TeVector3f32(texSize._x, texSize._y, 1.0));
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}
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updateMesh();
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} else {
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debug("Failed to load TeSpriteLayout %s", spriteNode.toString().c_str());
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_tiledSurfacePtr->setLoadedPath("");
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}
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return true;
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}
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bool TeSpriteLayout::load(TeIntrusivePtr<Te3DTexture> &texture) {
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unload();
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if (_tiledSurfacePtr->load(texture)) {
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const TeVector2s32 tiledTexSize = _tiledSurfacePtr->tiledTexture()->totalSize();
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if (tiledTexSize._y <= 0) {
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setRatio(1.0);
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} else {
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setRatio((float)tiledTexSize._x / tiledTexSize._y);
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}
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if (sizeType() == CoordinatesType::ABSOLUTE && !_sizeSet) {
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setSize(TeVector3f32(tiledTexSize._x, tiledTexSize._y, 1.0));
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}
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updateMesh();
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return true;
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} else {
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debug("Failed to load TeSpriteLayout from texture %s", texture->getAccessName().toString(Common::Path::kNativeSeparator).c_str());
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}
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return false;
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}
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bool TeSpriteLayout::load(TeImage &img) {
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unload();
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if (_tiledSurfacePtr->load(img)) {
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const TeVector2s32 tiledTexSize = _tiledSurfacePtr->tiledTexture()->totalSize();
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if (tiledTexSize._y <= 0) {
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setRatio(1.0);
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} else {
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setRatio((float)tiledTexSize._x / tiledTexSize._y);
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}
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if (sizeType() == CoordinatesType::ABSOLUTE && !_sizeSet) {
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setSize(TeVector3f32(tiledTexSize._x, tiledTexSize._y, 1.0));
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}
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updateMesh();
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return true;
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} else {
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debug("Failed to load TeSpriteLayout from texture %s", img.getAccessName().toString(Common::Path::kNativeSeparator).c_str());
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}
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return false;
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}
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void TeSpriteLayout::play() {
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_tiledSurfacePtr->play();
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}
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void TeSpriteLayout::unload() {
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_tiledSurfacePtr->unload();
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}
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void TeSpriteLayout::pause() {
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_tiledSurfacePtr->pause();
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}
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void TeSpriteLayout::setBufferSize(int bufsize) {
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_tiledSurfacePtr->setBufferSize(bufsize);
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}
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void TeSpriteLayout::setColor(const TeColor &col) {
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Te3DObject2::setColor(col);
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_tiledSurfacePtr->setColor(color());
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}
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void TeSpriteLayout::setColorKey(const TeColor &col) {
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_tiledSurfacePtr->setColorKey(col);
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}
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void TeSpriteLayout::setColorKeyActivated(bool activated) {
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_tiledSurfacePtr->setColorKeyActivated(activated);
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}
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void TeSpriteLayout::setColorKeyTolerence(float val) {
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_tiledSurfacePtr->setColorKeyTolerence(val);
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}
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bool TeSpriteLayout::setName(const Common::String &newName) {
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TeLayout::setName(newName);
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_tiledSurfacePtr->setName(newName);
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return true;
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}
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void TeSpriteLayout::setSize(const TeVector3f32 &newSize) {
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TeLayout::setSize(newSize);
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_sizeSet = true;
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}
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void TeSpriteLayout::stop() {
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_tiledSurfacePtr->stop();
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}
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void TeSpriteLayout::updateMesh() {
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TeLayout::updateMesh();
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// Surface always renders to a 1x1 mesh.
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const TeVector3f32 surfaceScale(xSize(), -ySize(), 1.0);
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_tiledSurfacePtr->setScale(surfaceScale);
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}
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void TeSpriteLayout::updateSize() {
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//if (!name().empty()) {
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TeLayout::updateSize();
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updatePosition();
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//}
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}
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} // end namespace Tetraedge
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