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engines/tetraedge/te/te_scrolling_layout.h
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149
engines/tetraedge/te/te_scrolling_layout.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_SCROLLING_LAYOUT_H
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#define TETRAEDGE_TE_TE_SCROLLING_LAYOUT_H
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#include "tetraedge/te/te_animation.h"
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#include "tetraedge/te/te_curve_anim2.h"
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#include "tetraedge/te/te_layout.h"
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#include "tetraedge/te/te_timer.h"
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#include "tetraedge/te/te_signal.h"
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namespace Tetraedge {
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class TeScrollingLayout : public TeLayout {
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public:
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TeScrollingLayout();
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virtual ~TeScrollingLayout();
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void setInertiaAnimationDuration(int duration) {
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_inertiaAnimationDuration = duration;
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}
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void setInertiaAnimationCurve(const Common::Array<float> &curve) {
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_inertiaAnimationCurve = curve;
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}
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void setAutoScrollDelay(uint val) {
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_autoScrollDelay = val;
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}
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void setAutoScrollLoop(int loop) {
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_autoScrollLoop = loop;
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}
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void setAutoScrollAnimation1Speed(float speed) {
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_autoScrollAnimation1Speed = speed;
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}
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void setAutoScrollAnimation2Speed(float speed) {
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_autoScrollAnimation2Speed = speed;
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}
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void setAutoScrollAnimation1Enabled(bool enabled) {
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_autoScrollAnimation1Enabled = enabled;
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}
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void setAutoScrollAnimation2Enabled(bool enabled) {
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_autoScrollAnimation2Enabled = enabled;
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}
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void setAutoScrollAnimation1Delay(int delay) {
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_autoScrollAnimation1Delay = delay;
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}
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void setAutoScrollAnimation2Delay(int delay) {
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_autoScrollAnimation2Delay = delay;
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}
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void setAutoScrollAnimation1Curve(const Common::Array<float> &curve) {
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_autoScrollAnimation1Curve = curve;
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}
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void setAutoScrollAnimation2Curve(const Common::Array<float> &curve) {
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_autoScrollAnimation2Curve = curve;
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}
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const TeVector3f32 &direction() const {
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return _direction;
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}
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void setDirection(const TeVector3f32 &dir) {
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_direction = dir;
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}
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void setMouseControl(bool val) {
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_mouseControl = val;
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}
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void setEnclose(bool val) {
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_enclose = val;
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}
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void setContentLayout(TeLayout *layout);
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void setSpeed(const TeVector3f32 &speed);
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bool onAutoScrollDelayTimer();
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bool onAutoScrollAnimation1DelayTimer();
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bool onAutoScrollAnimation2DelayTimer();
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bool onAutoScrollAnimation1Finished();
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bool onAutoScrollAnimation2Finished();
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bool onMouseMove(const Common::Point &pt);
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bool onSlideButtonDown();
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bool onMouseLeftUp(const Common::Point &pt);
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void playAutoScrollAnimation1();
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void playAutoScrollAnimation2();
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void resetScrollPosition();
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void playAutoScroll();
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TeVector3f32 scrollPosition();
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void setScrollPosition(const TeVector3f32 &newpos);
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private:
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int _inertiaAnimationDuration;
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Common::Array<float> _inertiaAnimationCurve;
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TeCurveAnim2<TeScrollingLayout, TeVector3f32> _inertiaAnimation;
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int _autoScrollLoop;
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int _currentScrollLoopNo;
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uint _autoScrollDelay;
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TeTimer _autoScrollDelayTimer;
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float _autoScrollAnimation1Speed;
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float _autoScrollAnimation2Speed;
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bool _autoScrollAnimation1Enabled;
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bool _autoScrollAnimation2Enabled;
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int _autoScrollAnimation1Delay;
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int _autoScrollAnimation2Delay;
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TeTimer _autoScrollAnimation1Timer;
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TeTimer _autoScrollAnimation2Timer;
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Common::Array<float> _autoScrollAnimation1Curve;
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Common::Array<float> _autoScrollAnimation2Curve;
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TeCurveAnim2<TeScrollingLayout, TeVector3f32> _autoScrollAnimation1;
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TeCurveAnim2<TeScrollingLayout, TeVector3f32> _autoScrollAnimation2;
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TeVector3f32 _direction;
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TeVector3f32 _speed;
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TeTimer _scrollTimer;
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bool _mouseControl;
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bool _enclose;
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TeLayout *_contentLayout;
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TeVector3f32 _contentLayoutUserPos;
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TeVector2s32 _slideDownMousePos;
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float _mouseMoveThreshold;
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TeVector3f32 _lastMouseDownPos;
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bool _insideMouseThreshold;
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TeSignal0Param _posUpdatedSignal;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_SCROLLING_LAYOUT_H
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