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120
engines/tetraedge/te/te_scene_warp_xml_parser.cpp
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120
engines/tetraedge/te/te_scene_warp_xml_parser.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_scene_warp_xml_parser.h"
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namespace Tetraedge {
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bool TeSceneWarpXmlParser::parserCallback_exit(ParserNode *node) {
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TeSceneWarp::Exit exit;
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exit._name = Common::String::format("Exit_%02d", _sceneWarp->_exits.size());
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exit._linkedWarp = node->values.getVal("linkedWarp");
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exit._nbWarpBlock = parseUint(node, "nbWarpBlock");
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_sceneWarp->_exits.push_back(exit);
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_objType = kObjExit;
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return true;
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}
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bool TeSceneWarpXmlParser::parserCallback_camera(ParserNode *node) {
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if (_objType != kObjExit) {
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parserError("block should only appear inside exit");
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return false;
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}
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TeSceneWarp::Exit &exit = _sceneWarp->_exits.back();
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exit._camAngleX = (float)parseDouble(node, "angleX");
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exit._camAngleY = (float)parseDouble(node, "angleY");
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return true;
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}
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bool TeSceneWarpXmlParser::parserCallback_marker(ParserNode *node) {
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TeVector3f32 vec = parsePoint(node);
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if (_objType == kObjExit) {
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TeSceneWarp::Exit &exit = _sceneWarp->_exits.back();
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TeMarker *marker = _sceneWarp->_warp->allocMarker(&exit._markerId);
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marker->loc() = vec;
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if (_flag) {
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marker->loc().normalize();
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marker->loc() *= 500.0f;
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marker->button().load("2D/Menus/InGame/Marker_2.png#anim", "2D/Menus/InGame/Marker_2_over.png", "");
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} else {
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marker->visible(false);
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}
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marker->setZLoc(999.0f);
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_sceneWarp->_warp->sendMarker(exit._name, exit._markerId);
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} else if (_objType == kObjObject) {
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TeSceneWarp::Object &obj = _sceneWarp->_objects.back();
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TeMarker *marker = _sceneWarp->_warp->allocMarker(&obj._markerId);
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marker->loc() = vec;
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if (_flag) {
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marker->loc().normalize();
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marker->loc() *= 500.0f;
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marker->button().load("2D/Menus/InGame/Marker_2.png#anim", "2D/Menus/InGame/Marker_2_over.png", "");
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} else {
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marker->visible(false);
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}
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marker->setZLoc(999.0f);
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if (_sceneWarp->_warp->hasObjectOrAnim(obj._name)) {
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_sceneWarp->_warp->sendMarker(obj._name, obj._markerId);
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}
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} else {
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parserError("marker tag under invalid parent.");
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return false;
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}
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return true;
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}
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bool TeSceneWarpXmlParser::parserCallback_block(ParserNode *node) {
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if (_objType != kObjExit) {
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parserError("block should only appear inside exit");
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return false;
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}
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TeWarpBloc::CubeFace face = static_cast<TeWarpBloc::CubeFace>(parseUint(node, "face"));
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TeVector2s32 offset;
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offset._x = parseUint(node, "offsetX");
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offset._y = parseUint(node, "offsetY");
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TeSceneWarp::Exit &exit = _sceneWarp->_exits.back();
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if (_flag) {
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TeWarpBloc bloc;
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bloc.create(face, exit._nbWarpBlock, exit._nbWarpBlock, offset);
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bloc.color(TeColor(0, 0, 0xff, 0x80));
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exit._warpBlocs.push_back(bloc);
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} // else, create a TeWarp::Block which we do after parsing.
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return true;
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}
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bool TeSceneWarpXmlParser::parserCallback_object(ParserNode *node) {
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TeSceneWarp::Object obj;
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obj._name = node->values.getVal("name");
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_sceneWarp->_objects.push_back(obj);
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_objType = kObjObject;
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return true;
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}
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bool TeSceneWarpXmlParser::parserCallback_animation(ParserNode *node) {
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TeSceneWarp::Animation anim;
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anim._name = node->values.getVal("name");
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anim._fps = (float)parseDouble(node, "fps");
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_sceneWarp->_animations.push_back(anim);
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_objType = kObjNone;
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return true;
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}
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} // end namespace Tetraedge
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