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109
engines/tetraedge/te/te_scene.cpp
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109
engines/tetraedge/te/te_scene.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_scene.h"
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namespace Tetraedge {
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TeScene::TeScene() : _currentCameraIndex(0) {
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}
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void TeScene::close() {
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_cameras.clear();
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_models.clear();
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}
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TeIntrusivePtr<TeCamera> TeScene::camera(const Common::String &cname) {
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for (auto &c : _cameras) {
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if (c->name() == cname)
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return c;
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}
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return TeIntrusivePtr<TeCamera>();
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}
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TeIntrusivePtr<TeModel> TeScene::model(const Common::String &mname) {
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for (auto &m : _models) {
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if (m->name() == mname)
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return m;
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}
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return TeIntrusivePtr<TeModel>();
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}
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TeIntrusivePtr<TeCamera> TeScene::currentCamera() {
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if (!_cameras.size() || _currentCameraIndex >= _cameras.size())
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return TeIntrusivePtr<TeCamera>();
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return _cameras[_currentCameraIndex];
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}
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Common::String TeScene::currentCameraName() const {
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if (_currentCameraIndex < _cameras.size())
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return _cameras[_currentCameraIndex]->name();
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else
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return Common::String("");
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}
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void TeScene::draw() {
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if (_currentCameraIndex >= _cameras.size())
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return;
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currentCamera()->apply();
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for (auto &m : _models) {
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//debug("Draw scene model %s", m->name().c_str());
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m->draw();
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}
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TeCamera::restore();
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}
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void TeScene::removeModel(const Common::String &mname) {
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uint n = _models.size();
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for (uint i = 0; i < n; i++) {
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if (_models[i]->name() == mname) {
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_models.remove_at(i);
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break;
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}
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}
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}
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void TeScene::setCurrentCamera(const Common::String &cname) {
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uint n = _cameras.size();
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uint i = 0;
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for (; i < n; i++) {
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if (_cameras[i]->name() == cname) {
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break;
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}
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}
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if (i == n) {
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debug("TeScene::setCurrentCamera: Couldn't find camera %s", cname.c_str());
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return;
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}
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_currentCameraIndex = i;
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TeCamera *c = _cameras[i].get();
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assert(c);
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// debug("TeScene::setCurrentCamera: Set %s", c->name().c_str());
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}
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void TeScene::update() {
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for (auto &m : _models) {
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m->update();
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}
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}
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} // end namespace Tetraedge
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