Initial commit
This commit is contained in:
82
engines/tetraedge/te/te_resource_manager.cpp
Normal file
82
engines/tetraedge/te/te_resource_manager.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "tetraedge/te/te_resource.h"
|
||||
#include "tetraedge/te/te_resource_manager.h"
|
||||
|
||||
namespace Tetraedge {
|
||||
|
||||
TeResourceManager::TeResourceManager() {
|
||||
}
|
||||
|
||||
TeResourceManager::~TeResourceManager() {
|
||||
// Remove resources one at a time as they may be inter-dependant,
|
||||
// causing removals during iteration.
|
||||
while (_resources.size()) {
|
||||
_resources.erase(_resources.end() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
void TeResourceManager::addResource(const TeIntrusivePtr<TeResource> &resource) {
|
||||
_resources.insert_at(0, resource);
|
||||
}
|
||||
|
||||
void TeResourceManager::addResource(TeResource *resource) {
|
||||
_resources.insert_at(0, TeIntrusivePtr<TeResource>(resource));
|
||||
}
|
||||
|
||||
bool TeResourceManager::exists(const Common::Path &path) {
|
||||
for (auto &resource : _resources) {
|
||||
if (resource->getAccessName() == path)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TeResourceManager::removeResource(const TeIntrusivePtr<TeResource> &resource) {
|
||||
for (uint i = 0; i < _resources.size(); i++) {
|
||||
if (_resources[i] == resource) {
|
||||
_resources.remove_at(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TeResourceManager::removeResource(const TeResource *resource) {
|
||||
// We want to hold a new reference before removing the old one, as
|
||||
// this could cause the object's destruction - which triggers it
|
||||
// being removed from the list.
|
||||
TeIntrusivePtr<TeResource> ptr;
|
||||
uint i = 0;
|
||||
for (; i < _resources.size(); i++) {
|
||||
if (_resources[i].get() == resource) {
|
||||
ptr = _resources[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i < _resources.size())
|
||||
_resources.remove_at(i);
|
||||
|
||||
// now we can let the other pointer go. It could cause another
|
||||
// removeResource request but now it's not in the list any more.
|
||||
}
|
||||
|
||||
} // end namespace Tetraedge
|
||||
Reference in New Issue
Block a user