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engines/tetraedge/te/te_renderer_opengl.h
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69
engines/tetraedge/te/te_renderer_opengl.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_RENDERER_OPENGL_H
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#define TETRAEDGE_TE_TE_RENDERER_OPENGL_H
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#if defined(USE_OPENGL_GAME)
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#include "tetraedge/te/te_renderer.h"
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namespace Tetraedge {
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class TeRendererOpenGL : public TeRenderer {
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public:
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TeRendererOpenGL();
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void clearBuffer(TeRenderer::Buffer buf) override;
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void colorMask(bool r, bool g, bool b, bool a) override;
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void disableAllLights() override;
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void disableTexture() override;
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void disableWireFrame() override;
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void disableZBuffer() override;
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void drawLine(const TeVector3f32 &from, const TeVector3f32 &to) override;
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void enableAllLights() override;
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void enableTexture() override;
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void enableWireFrame() override;
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void enableZBuffer() override;
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void init(uint width, uint height) override;
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void loadProjectionMatrix(const TeMatrix4x4 &matrix) override;
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Common::String renderer() override;
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void renderTransparentMeshes() override;
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void reset() override;
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void setClearColor(const TeColor &col) override;
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void setCurrentColor(const TeColor &col) override;
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void setMatrixMode(enum MatrixMode mode) override;
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void setViewport(int x, int y, int w, int h) override;
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void shadowMode(enum ShadowMode mode) override;
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Common::String vendor() override;
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void applyMaterial(const TeMaterial &m) override;
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void updateGlobalLight() override;
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void updateScreen() override;
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protected:
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void loadMatrixToGL(const TeMatrix4x4 &matrix) override;
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};
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} // end namespace Tetraedge
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#endif // USE_OPENGL
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#endif // TETRAEDGE_TE_TE_RENDERER_OPENGL_H
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