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engines/tetraedge/te/te_pick_mesh.h
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64
engines/tetraedge/te/te_pick_mesh.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_PICK_MESH_H
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#define TETRAEDGE_TE_TE_PICK_MESH_H
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#include "tetraedge/te/te_vector3f32.h"
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#include "common/array.h"
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namespace Tetraedge {
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class TePickMesh {
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public:
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TePickMesh();
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TePickMesh(const TePickMesh &other);
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void copy(const TePickMesh &other);
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// void create(); // unused
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void destroy();
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void getTriangle(uint triNum, TeVector3f32 &v1, TeVector3f32 &v2, TeVector3f32 &v3) const;
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bool intersect(const Math::Ray &ray, TeVector3f32 &ptOut, float &lenOut) const;
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void nbTriangles(uint nTriangles);
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TePickMesh &operator+=(const TePickMesh &other);
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TePickMesh &operator=(const TePickMesh &other);
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// bool operator==(const TePickMesh &other) const; // unused
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void setTriangle(uint triNum, const TeVector3f32 &v1, const TeVector3f32 &v2, const TeVector3f32 &v3);
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void setName(const Common::String &name) { _name = name; }
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void setEnabled(bool val) { _enabled = val; }
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bool enabled() const { return _enabled; }
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const Common::String &name() const { return _name; }
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uint nTriangles() const { return _verticies.size() / 3; }
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private:
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bool _enabled;
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Common::Array<TeVector3f32> _verticies;
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Common::String _name;
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TeVector3f32 _v1;
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TeVector3f32 _v2;
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TeVector3f32 _v3;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_PICK_MESH_H
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