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engines/tetraedge/te/te_obp.cpp
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118
engines/tetraedge/te/te_obp.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/util.h"
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#include "tetraedge/te/te_obp.h"
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namespace Tetraedge {
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TeOBP::TeOBP(): _boundsNeedUpdate(false) {
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}
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void TeOBP::addChild(Te3DObject2 *newchild) {
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Te3DObject2::addChild(newchild);
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_boundsNeedUpdate = true;
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}
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void TeOBP::addChildBefore(Te3DObject2 *newchild, const Te3DObject2 *ref) {
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Te3DObject2::addChildBefore(newchild, ref);
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_boundsNeedUpdate = true;
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}
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void TeOBP::removeChild(Te3DObject2 *newchild) {
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Te3DObject2::removeChild(newchild);
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_boundsNeedUpdate = true;
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}
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void TeOBP::removeChildren() {
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Te3DObject2::removeChildren();
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_boundsNeedUpdate = true;
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}
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bool TeOBP::isIn(const TeVector2f32 &pt) {
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updateTransformed();
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return (pt.getX() >= _transformedTL.getX() && pt.getY() >= _transformedTL.getY() &&
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pt.getX() < _transformedBR.getX() && pt.getY() < _transformedBR.getY());
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}
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bool TeOBP::isIn(const TeVector2f32 &v1, const TeVector2f32 &v2, const TeVector2f32 &v3) {
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updateTransformed();
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error("TODO: Implement TeOBP::isIn()");
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}
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void TeOBP::setCorners(const TeVector3f32 &c1, const TeVector3f32 &c2, const TeVector3f32 &c3, const TeVector3f32 &c4) {
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_corner1 = c1;
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_corner2 = c2;
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_corner3 = c3;
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_corner4 = c4;
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_boundsNeedUpdate = true;
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}
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void TeOBP::setPosition(const TeVector3f32 &pos) {
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Te3DObject2::setPosition(pos);
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_boundsNeedUpdate = true;
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}
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void TeOBP::setRotation(const TeQuaternion &rot) {
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Te3DObject2::setRotation(rot);
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_boundsNeedUpdate = true;
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}
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void TeOBP::setScale(const TeVector3f32 &scale) {
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Te3DObject2::setScale(scale);
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_boundsNeedUpdate = true;
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}
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void TeOBP::translate(const TeVector3f32 &offset) {
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Te3DObject2::translate(offset);
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_boundsNeedUpdate = true;
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}
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void TeOBP::updateTransformed() {
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if (!_boundsNeedUpdate)
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return;
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const TeMatrix4x4 transform = worldTransformationMatrix();
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TeVector3f32 transformc1 = transform * _corner1;
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TeVector3f32 transformc2 = transform * _corner2;
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TeVector3f32 transformc3 = transform * _corner3;
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TeVector3f32 transformc4 = transform * _corner4;
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_transformedTL.setX(MIN(MIN(MIN(transformc1.x(), transformc2.x()), transformc3.x()), transformc4.x()));
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_transformedTL.setY(MIN(MIN(MIN(transformc1.z(), transformc2.z()), transformc3.z()), transformc4.z()));
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_transformedBR.setX(MAX(MAX(MAX(transformc1.x(), transformc2.x()), transformc3.x()), transformc4.x()));
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_transformedBR.setY(MAX(MAX(MAX(transformc1.z(), transformc2.z()), transformc3.z()), transformc4.z()));
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_boundsNeedUpdate = false;
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}
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/*static*/
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void TeOBP::deserialize(Common::ReadStream &stream, TeOBP &dest) {
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dest._boundsNeedUpdate = true;
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Te3DObject2::deserialize(stream, dest);
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TeVector3f32::deserialize(stream, dest._corner1);
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TeVector3f32::deserialize(stream, dest._corner2);
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TeVector3f32::deserialize(stream, dest._corner3);
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TeVector3f32::deserialize(stream, dest._corner4);
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}
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} // end namespace Tetraedge
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